Station XX-15187 · no signal
RDA's Rust - RE-1000-162v1
Offline 37.228.233.212:28014 checked 46d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,187
- no region published
- Last wipe
- 50d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RDA's Rust - RE-1000-162v1?
RDA's Rust - RE-1000-162v1 uses a procedural map, which the game generates.
Which settings and rules apply on RDA's Rust - RE-1000-162v1?
You will find no gather rate in the name of RDA's Rust - RE-1000-162v1. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RDA's Rust - RE-1000-162v1 right now?
A reading taken now finds RDA's Rust - RE-1000-162v1 offline; the most recent activity was 46 days ago.
How does RDA's Rust - RE-1000-162v1 rank against other Rust servers?
The last seven days of player hours place RDA's Rust - RE-1000-162v1 at #15,187, in the top – of all ranked servers.
Server details
How reliably does RDA's Rust - RE-1000-162v1 stay online?
No contact with RDA's Rust - RE-1000-162v1 right now, and the last recorded contact was 46 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does RDA's Rust - RE-1000-162v1 run from?
Nothing about a region comes from RDA's Rust - RE-1000-162v1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.228.233.212:28014.
What build of Rust does RDA's Rust - RE-1000-162v1 use?
On Linux, RDA's Rust - RE-1000-162v1 runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does RDA's Rust - RE-1000-162v1 run its wipes?
Too few wipes of RDA's Rust - RE-1000-162v1 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 50 days 21 hours.
Tags
What do the server tags on RDA's Rust - RE-1000-162v1 mean?
These are the tags RDA's Rust - RE-1000-162v1 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RDA's Rust - RE-1000-162v1 appear?
These Rust Server Trends lists include RDA's Rust - RE-1000-162v1: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to RDA's Rust - RE-1000-162v1?
Enter client.connect 37.228.233.212:28014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.