Station XX-15405 · no signal
Offline Multiplayer Simulation
Offline 37.221.100.92:28015 checked 40d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,405
- no region published
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 19 Sep, 08:18 UTC40d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 18 Sep, 13:53 UTC41d ago | M0.0▲rising | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Offline Multiplayer Simulation?
A procedural map runs on Offline Multiplayer Simulation, generated by the game.
Which settings and rules apply on Offline Multiplayer Simulation?
The name of Offline Multiplayer Simulation gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Offline Multiplayer Simulation right now?
A reading taken now finds Offline Multiplayer Simulation offline; the most recent activity was 40 days 3 hours ago.
How does Offline Multiplayer Simulation rank against other Rust servers?
On player hours for the past week, Offline Multiplayer Simulation sits at #15,405, which puts it inside the top – of every ranked server.
Server facts
How reliably does Offline Multiplayer Simulation stay online?
As recorded now, Offline Multiplayer Simulation is not reachable, the last contact having been 40 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 17 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Offline Multiplayer Simulation run from?
No region is published by Offline Multiplayer Simulation. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 37.221.100.92:28015 is the address it uses.
What build of Rust does Offline Multiplayer Simulation use?
Offline Multiplayer Simulation is running Rust network protocol 2633 and build 164530 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Offline Multiplayer Simulation?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does Offline Multiplayer Simulation wipe, and on which days?
Too few wipes of Offline Multiplayer Simulation are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 10 hours is how long the current world has been running.
Lists and tags
What do the server tags on Offline Multiplayer Simulation mean?
The game's server browser reads the tags Offline Multiplayer Simulation publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Offline Multiplayer Simulation appear?
You will find Offline Multiplayer Simulation on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto Offline Multiplayer Simulation?
To join, enter client.connect 37.221.100.92:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.