Station XX-15353 · no signal
TSSS
Offline 37.204.144.232:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 9.9 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 10:45 UTC6d ago | M0.0▼falling | 0 | – | – | running | 1 |
| Mon 12 Oct, 13:57 UTC16d ago | M0.0▼falling | 1 | held half | 9.9 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TSSS?
A procedural map runs on TSSS, generated by the game.
Which settings and rules apply on TSSS?
You will find no gather rate in the name of TSSS. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on TSSS?
No players are recorded on TSSS at this moment; it is offline, and the last sighting was 6 days 15 hours ago. The population averaged 0 players over the past week.
How does TSSS rank against other Rust servers?
On player hours for the past week, TSSS sits at #15,353, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does TSSS stay online?
As recorded now, TSSS is not reachable, the last contact having been 6 days 15 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Where in the world is TSSS hosted?
A region is not published by TSSS. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 37.204.144.232:28015.
What build of Rust does TSSS use?
Rust network protocol 2634 and build 166652 on Windows is what TSSS runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on TSSS?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does TSSS run its wipes?
Too few wipes of TSSS are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 16 hours is how long the current world has been running.
Lists and tags
What do the server tags on TSSS mean?
The game's server browser reads the tags TSSS publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does TSSS appear?
These Rust Server Trends lists include TSSS: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto TSSS?
To join, enter client.connect 37.204.144.232:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.