Station XX-16699 · no signal
IWGamin - Test (Closed)
Offline 37.200.44.225:28015 checked 27d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,699
- top 70%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC31d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on IWGamin - Test (Closed)?
Generated by the game, the map on IWGamin - Test (Closed) is procedural, size 3,500 with seed 12345. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on IWGamin - Test (Closed)?
No gather rate appears in the name of IWGamin - Test (Closed). At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on IWGamin - Test (Closed)?
No players are recorded on IWGamin - Test (Closed) at this moment; it is offline, and the last sighting was 27 days 21 hours ago.
How does IWGamin - Test (Closed) rank against other Rust servers?
Over the last seven days, IWGamin - Test (Closed) recorded enough player hours to reach #16,699 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does IWGamin - Test (Closed) stay online?
IWGamin - Test (Closed) is down at the moment; the last recorded contact was 27 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 21 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is IWGamin - Test (Closed) hosted?
Nothing about a region comes from IWGamin - Test (Closed). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.200.44.225:28015.
What build of Rust does IWGamin - Test (Closed) use?
On Linux, IWGamin - Test (Closed) runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on IWGamin - Test (Closed)?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does IWGamin - Test (Closed) run its wipes?
On record so far are too few of IWGamin - Test (Closed)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 31 days 9 hours is how long the current world has been running.
Server tags
What do the server tags on IWGamin - Test (Closed) mean?
Tags published by IWGamin - Test (Closed) and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does IWGamin - Test (Closed) appear?
The Rust Server Trends lists that take in IWGamin - Test (Closed) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto IWGamin - Test (Closed)?
You can connect by pressing F1 in Rust and typing client.connect 37.200.44.225:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.