Station XX-15404 · recording
SkiLtY
Online 37.187.77.118:28015 checked 15m ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- 1d 18h
- Thu 29 Oct, 16:25 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 16:25 UTC, in 1d 18h. Every other Thursday at 16:25 UTC · medium confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 3.5
Coming wipes
- 1d 18hThu 29 Oct, 16:25 UTC
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 15d 18hThu 12 Nov, 16:25 UTC
- 29d 18hThu 26 Nov, 16:25 UTC
- 36d 21hThu 3 Dec, 19:00 UTCFW
- 43d 18hThu 10 Dec, 16:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 16:25 UTC12d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sun 4 Oct, 18:57 UTC23d ago | M0.3▲rising | 2 | halved by day 4 | 10.9 days | 0 | |
| Thu 1 Oct, 16:25 UTC26d ago | M0.0■steady | 0 | – | 3.1 days | 0 | |
| Thu 17 Sep, 16:27 UTC40d ago | M0.0▲rising | 1 | halved by day 3 | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SkiLtY?
The procedural map on SkiLtY is size 4,000 with seed 17762077, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on SkiLtY?
No gather rate appears in the name of SkiLtY. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on SkiLtY?
A reading taken now shows 0 players on SkiLtY, which has 8 slots. The population averaged 0 players over the past week.
How does SkiLtY rank against other Rust servers?
On player hours for the past week, SkiLtY sits at #15,404, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does SkiLtY stay online?
Right now, you can reach SkiLtY. Its reported uptime points to a restart about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does SkiLtY hold a steady tick rate?
Across the last 48 hours it averaged 117 server fps, with a floor of 89. At its highest, it carried 93,752 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,488 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is SkiLtY hosted?
No region is published by SkiLtY. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.187.77.118:28015.
What build of Rust does SkiLtY use?
SkiLtY is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on SkiLtY?
On average, the busiest point of its recent wipes drew 1 players. 2 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it fell below half in the wipes where it didn't hold.
How often does SkiLtY wipe, and on which days?
At SkiLtY the wipes follow a every other Thursday at 16:25 UTC rhythm. The date of its next wipe is Thursday 29 October at 16:25 UTC. 12 days 5 hours is how long the current world has been running.
Tags
What do the server tags on SkiLtY mean?
The game's server browser reads the tags SkiLtY publishes: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does SkiLtY appear?
The Rust Server Trends lists that take in SkiLtY are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to SkiLtY?
To join, enter client.connect 37.187.77.118:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.