Station XX-15358 · no signal
ProjectRust Map Vote Export
Offline 37.187.128.16:28915 checked 3d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- usual gap
- 21 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 17d 5hSun 15 Nov, 08:24 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 38d 5hSun 6 Dec, 08:24 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 08:24 UTC3d ago | M0.0■steady | 0 | – | – | running | 0 |
| Sun 4 Oct, 07:24 UTC24d ago | M0.0■steady | 0 | – | – | 21 days | 0 |
| Sat 26 Sep, 10:18 UTC32d ago | M0.0■steady | 0 | – | – | 7.9 days | 0 |
| Sun 20 Sep, 07:07 UTC38d ago | M0.0■steady | 0 | – | – | 6.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on ProjectRust Map Vote Export?
You will find no gather rate in the name of ProjectRust Map Vote Export. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on ProjectRust Map Vote Export?
ProjectRust Map Vote Export is not responding at this moment and is offline, last seen 3 days 18 hours ago. The population averaged 0 players over the past week.
How does ProjectRust Map Vote Export rank against other Rust servers?
The last seven days of player hours place ProjectRust Map Vote Export at #15,358, in the top 69% of all ranked servers.
Server details
How reliably does ProjectRust Map Vote Export stay online?
ProjectRust Map Vote Export is down at the moment; the last recorded contact was 3 days 18 hours ago. 1 of 168 hours in the last 7 full days were up time, 1% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is ProjectRust Map Vote Export hosted?
Nothing about a region comes from ProjectRust Map Vote Export. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 37.187.128.16:28915.
Which Rust version is ProjectRust Map Vote Export running?
On Linux, ProjectRust Map Vote Export runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on ProjectRust Map Vote Export?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does ProjectRust Map Vote Export wipe, and on which days?
The wipe rhythm at ProjectRust Map Vote Export is every 3 weeks on Sunday at 08:24 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 3 days 18 hours.
Lists and tags
What do the server tags on ProjectRust Map Vote Export mean?
Tags published by ProjectRust Map Vote Export and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ProjectRust Map Vote Export appear?
These Rust Server Trends lists include ProjectRust Map Vote Export: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto ProjectRust Map Vote Export?
You can connect by pressing F1 in Rust and typing client.connect 37.187.128.16:28915 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.