Rust Server TrendsSeismic network · station log
Recording Stations11,613 Players44,143 Active3,001 Wipes · 3 h127 48 h

Station XX-13881 · no signal

Mad Mappers | KpucTaJl Staging

Offline 37.153.157.216:45000 checked 28d ago

moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,881
top 60%
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13881 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
47/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
82/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
25/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
66/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
53/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Mad Mappers | KpucTaJl Staging?

The map on Mad Mappers | KpucTaJl Staging is procedural, produced by the game.

Which settings and rules apply on Mad Mappers | KpucTaJl Staging?

The name of Mad Mappers | KpucTaJl Staging gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on Mad Mappers | KpucTaJl Staging?

A reading taken now finds Mad Mappers | KpucTaJl Staging offline; the most recent activity was 28 days 11 hours ago.

How does Mad Mappers | KpucTaJl Staging rank against other Rust servers?

The last seven days of player hours place Mad Mappers | KpucTaJl Staging at #13,881, in the top 60% of all ranked servers.

Server facts

How reliably does Mad Mappers | KpucTaJl Staging stay online?

Mad Mappers | KpucTaJl Staging is down at the moment; the last recorded contact was 28 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Mad Mappers | KpucTaJl Staging hosted?

A region is not published by Mad Mappers | KpucTaJl Staging. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.153.157.216:45000 is the address it uses.

Which Rust version is Mad Mappers | KpucTaJl Staging running?

On Windows, Mad Mappers | KpucTaJl Staging runs Rust network protocol 2634 and build 166493. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Mad Mappers | KpucTaJl Staging wipe, and on which days?

Too few wipes of Mad Mappers | KpucTaJl Staging are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 28 days 14 hours.

Lists and tags

What do the server tags on Mad Mappers | KpucTaJl Staging mean?

These are the tags Mad Mappers | KpucTaJl Staging publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166493 (Build): Game build: 166493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Mad Mappers | KpucTaJl Staging appear?

The Rust Server Trends lists that take in Mad Mappers | KpucTaJl Staging are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Mad Mappers | KpucTaJl Staging?

To join, enter client.connect 37.153.157.216:45000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166493,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166493
Build Game build: 166493.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.