Station XX-15102 · no signal
Mars Colony LOCAL DEVELOPMENT
Offline 37.142.146.200:28115 checked 13d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,102
- top 70%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Mars Colony LOCAL DEVELOPMENT?
No gather rate appears in the name of Mars Colony LOCAL DEVELOPMENT. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on Mars Colony LOCAL DEVELOPMENT right now?
Mars Colony LOCAL DEVELOPMENT is not responding at this moment and is offline, last seen 13 days 11 hours ago.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
Over the last seven days, Mars Colony LOCAL DEVELOPMENT recorded enough player hours to reach #15,102 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does Mars Colony LOCAL DEVELOPMENT stay online?
As recorded now, Mars Colony LOCAL DEVELOPMENT is not reachable, the last contact having been 13 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.
Where in the world is Mars Colony LOCAL DEVELOPMENT hosted?
Nothing about a region comes from Mars Colony LOCAL DEVELOPMENT. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 37.142.146.200:28115.
Which Rust version is Mars Colony LOCAL DEVELOPMENT running?
Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Mars Colony LOCAL DEVELOPMENT run its wipes?
The rhythm of Mars Colony LOCAL DEVELOPMENT cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 13 hours is how long the current world has been running.
Lists and tags
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
Tags published by Mars Colony LOCAL DEVELOPMENT and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Mars Colony LOCAL DEVELOPMENT appear?
These Rust Server Trends lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 37.142.146.200:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.