Station XX-15828 · no signal
Mars Colony LOCAL DEVELOPMENT
Offline 37.142.145.147:28115 checked 18d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,828
- top 72%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 11:17 UTC18d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Mars Colony LOCAL DEVELOPMENT?
The name of Mars Colony LOCAL DEVELOPMENT gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on Mars Colony LOCAL DEVELOPMENT right now?
Mars Colony LOCAL DEVELOPMENT is not responding at this moment and is offline, last seen 18 days 21 hours ago.
How does Mars Colony LOCAL DEVELOPMENT rank against other Rust servers?
On player hours for the past week, Mars Colony LOCAL DEVELOPMENT sits at #15,828, which puts it inside the top 72% of every ranked server.
Operator and location
How reliably does Mars Colony LOCAL DEVELOPMENT stay online?
No contact with Mars Colony LOCAL DEVELOPMENT right now, and the last recorded contact was 18 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 10 October 2026 is when Rust Server Trends first recorded it.
Which region does Mars Colony LOCAL DEVELOPMENT run from?
No region is published by Mars Colony LOCAL DEVELOPMENT. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.142.145.147:28115.
What build of Rust does Mars Colony LOCAL DEVELOPMENT use?
Mars Colony LOCAL DEVELOPMENT is running Rust network protocol 2634 and build 167398 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Mars Colony LOCAL DEVELOPMENT?
On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does Mars Colony LOCAL DEVELOPMENT wipe, and on which days?
Too few wipes of Mars Colony LOCAL DEVELOPMENT are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 21 hours.
Server tags
What do the server tags on Mars Colony LOCAL DEVELOPMENT mean?
These are the tags Mars Colony LOCAL DEVELOPMENT publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Mars Colony LOCAL DEVELOPMENT appear?
You will find Mars Colony LOCAL DEVELOPMENT on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Mars Colony LOCAL DEVELOPMENT?
Enter client.connect 37.142.145.147:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.