Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players41,781 Active3,029 Wipes · 3 h99 48 h

Station XX-13307 · no signal

TrioSoft |SNG

Offline 37.110.214.6:28015 checked 38d ago

quad softcore
Connect
Players now
1/ 3
33% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,307
no region published
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13307 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
17/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
71/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average
20/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
8/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
10/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 8 on average
10/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TrioSoft |SNG?

TrioSoft |SNG uses a procedural map, which the game generates.

Which settings and rules apply on TrioSoft |SNG?

You will find no gather rate in the name of TrioSoft |SNG. The limit for a group is 4 players (quad). It plays in softcore mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on TrioSoft |SNG?

TrioSoft |SNG is not responding at this moment and is offline, last seen 38 days 11 hours ago.

How does TrioSoft |SNG rank against other Rust servers?

On player hours for the past week, TrioSoft |SNG sits at #13,307, which puts it inside the top – of every ranked server.

Server facts

How reliably does TrioSoft |SNG stay online?

TrioSoft |SNG is down at the moment; the last recorded contact was 38 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 20 September 2026.

Where in the world is TrioSoft |SNG hosted?

No region is published by TrioSoft |SNG. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.110.214.6:28015.

Which Rust version is TrioSoft |SNG running?

TrioSoft |SNG is running Rust network protocol 2633 and build 163493 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does TrioSoft |SNG run its wipes?

The rhythm of TrioSoft |SNG cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 48 days 1 hours is how long the current world has been running.

Lists and tags

What do the server tags on TrioSoft |SNG mean?

These are the tags TrioSoft |SNG publishes for the browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp3 (Max players): 3 slots are available; ts4 (Group limit): Each team can hold up to 4; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163493 (Build): Game build: 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TrioSoft |SNG appear?

These Rust Server Trends lists include TrioSoft |SNG: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Connecting

What steps get you onto TrioSoft |SNG?

Enter client.connect 37.110.214.6:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2633,gmsoftcore,cs163493,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp3
Max players 3 slots are available.
ts4
Group limit Each team can hold up to 4.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163493
Build Game build: 163493.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.