Station XX-15335 · recording
Annoying Orange Roleplay
Online 37.10.124.176:21000 checked 15m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Annoying Orange Roleplay?
Generated by the game, the map on Annoying Orange Roleplay is procedural, size 4,000 with seed 6738. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Annoying Orange Roleplay?
You will find no gather rate in the name of Annoying Orange Roleplay. 4 players is the most a group can hold (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Annoying Orange Roleplay?
A reading taken now shows 0 players on Annoying Orange Roleplay, which has 50 slots. The seven-day average for this server is 0 players.
How does Annoying Orange Roleplay rank against other Rust servers?
On player hours for the past week, Annoying Orange Roleplay sits at #15,335, which puts it inside the top 69% of every ranked server. It sits at #618 among quad servers.
Server facts
How reliably does Annoying Orange Roleplay stay online?
Right now, you can reach Annoying Orange Roleplay. The uptime it reports puts its last restart about 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does Annoying Orange Roleplay hold a steady tick rate?
The 48-hour average is 10 server fps; 10 is the lowest observed. The world held up to 92,679 entities at its peak, buildings and deployables included. Memory use peaked at 2,508 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Annoying Orange Roleplay hosted?
No region is published by Annoying Orange Roleplay. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.10.124.176:21000.
What build of Rust does Annoying Orange Roleplay use?
Annoying Orange Roleplay is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Annoying Orange Roleplay?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Annoying Orange Roleplay run its wipes?
At the force wipe each month Annoying Orange Roleplay wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 20 hours.
Lists and tags
What do the server tags on Annoying Orange Roleplay mean?
The game's server browser reads the tags Annoying Orange Roleplay publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Annoying Orange Roleplay appear?
These Rust Server Trends lists include Annoying Orange Roleplay: Modded Rust servers, tracked live and Rust roleplay server trends. On the server list, the filters it matches are: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How to join
How do you connect to Annoying Orange Roleplay?
Enter client.connect 37.10.124.176:21000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
