Station XX-14095 · no signal
Phase 4C Refined Map Inspection
Offline 35.132.96.40:28155 checked 43d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,095
- no region published
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 16 Sep, 20:06 UTC43d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Phase 4C Refined Map Inspection?
You will find no gather rate in the name of Phase 4C Refined Map Inspection. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Phase 4C Refined Map Inspection?
No players are recorded on Phase 4C Refined Map Inspection at this moment; it is offline, and the last sighting was 43 days 2 hours ago.
How does Phase 4C Refined Map Inspection rank against other Rust servers?
Over the last seven days, Phase 4C Refined Map Inspection recorded enough player hours to reach #14,095 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does Phase 4C Refined Map Inspection stay online?
As recorded now, Phase 4C Refined Map Inspection is not reachable, the last contact having been 43 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Phase 4C Refined Map Inspection run from?
A region is not published by Phase 4C Refined Map Inspection. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 35.132.96.40:28155 is the address it uses.
Which Rust version is Phase 4C Refined Map Inspection running?
On Windows, Phase 4C Refined Map Inspection runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Phase 4C Refined Map Inspection?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Phase 4C Refined Map Inspection wipe, and on which days?
The rhythm of Phase 4C Refined Map Inspection cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 43 days 3 hours.
Server tags
What do the server tags on Phase 4C Refined Map Inspection mean?
These are the tags Phase 4C Refined Map Inspection publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Phase 4C Refined Map Inspection appear?
The Rust Server Trends lists that take in Phase 4C Refined Map Inspection are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto Phase 4C Refined Map Inspection?
Enter client.connect 35.132.96.40:28155 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.