Station XX-15479 · no signal
self-built-oxide test
Offline 34.90.155.191:28015 checked 43d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,479
- no region published
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on self-built-oxide test?
The map on self-built-oxide test is procedural, produced by the game.
Which settings and rules apply on self-built-oxide test?
The name of self-built-oxide test gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on self-built-oxide test?
No players are recorded on self-built-oxide test at this moment; it is offline, and the last sighting was 43 days 2 hours ago.
How does self-built-oxide test rank against other Rust servers?
The last seven days of player hours place self-built-oxide test at #15,479, in the top – of all ranked servers.
Operator and location
How reliably does self-built-oxide test stay online?
self-built-oxide test is down at the moment; the last recorded contact was 43 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.
Where in the world is self-built-oxide test hosted?
No region is published by self-built-oxide test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 34.90.155.191:28015.
What build of Rust does self-built-oxide test use?
Rust network protocol 2633 and build 163794 on Linux is what self-built-oxide test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does self-built-oxide test run its wipes?
Too few wipes of self-built-oxide test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 43 days 3 hours is how long the current world has been running.
Lists and tags
What do the server tags on self-built-oxide test mean?
These are the tags self-built-oxide test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does self-built-oxide test appear?
You will find self-built-oxide test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to self-built-oxide test?
To join, enter client.connect 34.90.155.191:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.