Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players52,148 Active3,104 Wipes · 3 h109 48 h

Station XX-15284 · recording

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 9m ago

biweekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
19d ago
biweekly schedule
Next wipe
1d 22h
Sun 1 Nov, 00:37 UTC
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 1d 22h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap
21 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 1d 22hSun 1 Nov, 00:37 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 22d 22hSun 22 Nov, 00:37 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 43d 22hSun 13 Dec, 00:37 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC19d ago M0.0steady 0 – running 0
Sun 20 Sep, 00:44 UTC40d ago M0.0steady 0 – 21 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 41 on average
49/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average
0/ 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
1/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 9 on average
2/ 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 6 on average
10/ 50
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) EU · groups of 16+ · biweekly · 4 on average
7/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on HGNetworks Rust Server (In Dev)?

Generated by the game, the map on HGNetworks Rust Server (In Dev) is procedural, size 2,200 with seed 6738. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on HGNetworks Rust Server (In Dev)?

No gather rate appears in the name of HGNetworks Rust Server (In Dev). At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on HGNetworks Rust Server (In Dev)?

0 of the 50 slots on HGNetworks Rust Server (In Dev) are filled right now. Averaged across the last seven days, the population was 0 players.

How does HGNetworks Rust Server (In Dev) rank against other Rust servers?

On player hours for the past week, HGNetworks Rust Server (In Dev) sits at #15,284, which puts it inside the top 69% of every ranked server.

Server details

How reliably does HGNetworks Rust Server (In Dev) stay online?

Right now, you can reach HGNetworks Rust Server (In Dev). Its reported uptime points to a restart about 4 days 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does HGNetworks Rust Server (In Dev) hold a steady tick rate?

The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 21,204 entities at its peak, buildings and deployables included. Memory use peaked at 1,782 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is HGNetworks Rust Server (In Dev) hosted?

No region is published by HGNetworks Rust Server (In Dev). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.97.14.111:28015.

What build of Rust does HGNetworks Rust Server (In Dev) use?

HGNetworks Rust Server (In Dev) is running Rust network protocol 2635 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on HGNetworks Rust Server (In Dev)?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does HGNetworks Rust Server (In Dev) run its wipes?

At HGNetworks Rust Server (In Dev) the wipes follow a every 3 weeks on Sunday at 00:37 UTC rhythm. Sunday 1 November at 00:37 UTC is when its next wipe is due. It has run its current world for 19 days 1 hours. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on HGNetworks Rust Server (In Dev) mean?

These are the tags HGNetworks Rust Server (In Dev) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does HGNetworks Rust Server (In Dev) appear?

These Rust Server Trends lists include HGNetworks Rust Server (In Dev): Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Join the server

How do you connect to HGNetworks Rust Server (In Dev)?

To join, enter client.connect 31.97.14.111:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.