Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,840 Active3,354 Wipes · 3 h124 48 h

Station XX-15961 · no signal

AmbushMacroZ Development Server (DS)

Offline 31.77.239.151:28015 checked 24d ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,961
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15961 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
53/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
54/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on AmbushMacroZ Development Server (DS)?

A procedural map runs on AmbushMacroZ Development Server (DS), generated by the game.

Which settings and rules apply on AmbushMacroZ Development Server (DS)?

You will find no gather rate in the name of AmbushMacroZ Development Server (DS). At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.

Live population

What is the current population on AmbushMacroZ Development Server (DS)?

No players are recorded on AmbushMacroZ Development Server (DS) at this moment; it is offline, and the last sighting was 24 days 1 hours ago.

How does AmbushMacroZ Development Server (DS) rank against other Rust servers?

The last seven days of player hours place AmbushMacroZ Development Server (DS) at #15,961, in the top 71% of all ranked servers.

Server facts

How reliably does AmbushMacroZ Development Server (DS) stay online?

AmbushMacroZ Development Server (DS) is down at the moment; the last recorded contact was 24 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.

Which region does AmbushMacroZ Development Server (DS) run from?

No region is published by AmbushMacroZ Development Server (DS). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 31.77.239.151:28015 is the address it uses.

What build of Rust does AmbushMacroZ Development Server (DS) use?

Rust network protocol 2634 and build 166652 on Windows is what AmbushMacroZ Development Server (DS) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does AmbushMacroZ Development Server (DS) run its wipes?

On record so far are too few of AmbushMacroZ Development Server (DS)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 1 hours.

Lists and tags

What do the server tags on AmbushMacroZ Development Server (DS) mean?

Tags published by AmbushMacroZ Development Server (DS) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does AmbushMacroZ Development Server (DS) appear?

The Rust Server Trends lists that take in AmbushMacroZ Development Server (DS) are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto AmbushMacroZ Development Server (DS)?

To join, enter client.connect 31.77.239.151:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.