Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players41,782 Active2,976 Wipes · 3 h88 48 h

Station XX-15843 · no signal

VendorAuditTest

Offline 31.77.232.53:28150 checked 16d ago

moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,843
top 72%
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15843 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of ? slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 161 on average
32/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
39/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
7/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
9/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
2/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on VendorAuditTest?

A procedural map runs on VendorAuditTest, generated by the game.

Which settings and rules apply on VendorAuditTest?

No gather rate appears in the name of VendorAuditTest. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on VendorAuditTest right now?

A reading taken now finds VendorAuditTest offline; the most recent activity was 16 days 16 hours ago.

How does VendorAuditTest rank against other Rust servers?

Over the last seven days, VendorAuditTest recorded enough player hours to reach #15,843 worldwide, placing it in the top 72% of all ranked servers.

Operator and location

How reliably does VendorAuditTest stay online?

No contact with VendorAuditTest right now, and the last recorded contact was 16 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 11 October 2026 is when Rust Server Trends first recorded it.

Where in the world is VendorAuditTest hosted?

No region is published by VendorAuditTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 31.77.232.53:28150 is the address it uses.

What build of Rust does VendorAuditTest use?

Rust network protocol 2634 and build 167231 on Linux is what VendorAuditTest runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does VendorAuditTest run its wipes?

The rhythm of VendorAuditTest cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days 13 hours is how long the current world has been running.

Lists and tags

What do the server tags on VendorAuditTest mean?

Tags published by VendorAuditTest and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does VendorAuditTest appear?

The Rust Server Trends lists that take in VendorAuditTest are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to VendorAuditTest?

You can connect by pressing F1 in Rust and typing client.connect 31.77.232.53:28150 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build It runs game build 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.