Station XX-13072 · no signal
IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 14d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,072
- top 61%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on IKS[211 Devblog] right now?
No players are recorded on IKS[211 Devblog] at this moment; it is offline, and the last sighting was 14 days 20 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
Over the last seven days, IKS[211 Devblog] recorded enough player hours to reach #13,072 worldwide, placing it in the top 61% of all ranked servers.
Server facts
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is down at the moment; the last recorded contact was 14 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does IKS[211 Devblog] run from?
Nothing about a region comes from IKS[211 Devblog]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 31.76.240.161:27015.
What build of Rust does IKS[211 Devblog] use?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does IKS[211 Devblog] wipe, and on which days?
The rhythm of IKS[211 Devblog] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): Slots: 10; v2164 (Protocol): Game protocol 2164: to join, your game must match this version; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
You will find IKS[211 Devblog] on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.
How to join
How do you connect to IKS[211 Devblog]?
Enter client.connect 31.76.240.161:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.