Rust Server TrendsSeismic network · station log
Recording Stations11,743 Players54,666 Active3,375 Wipes · 3 h133 48 h

Station XX-15344 · recording

OKEY RUST #3 | Development server / test server

Online 31.76.110.101:10057 checked 8m ago

modded
Connect
Players now
0/ 15
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 15 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 12:28 UTC5d ago M0.0steady 0 – running 0
Thu 22 Oct, 16:32 UTC6d ago M0.0steady 0 – 0.8 days 0
Sun 18 Oct, 19:16 UTC10d ago M0.8falling 0 – 3.9 days 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
52/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
55/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
12/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on OKEY RUST #3 | Development server / test server?

Generated by the game, the map on OKEY RUST #3 | Development server / test server is procedural, size 2,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on OKEY RUST #3 | Development server / test server?

The name of OKEY RUST #3 | Development server / test server gives no gather rate. The group limit is not published. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on OKEY RUST #3 | Development server / test server right now?

At this moment, OKEY RUST #3 | Development server / test server records 0 players across 15 slots. The population averaged 0 players over the past week.

How does OKEY RUST #3 | Development server / test server rank against other Rust servers?

Over the last seven days, OKEY RUST #3 | Development server / test server recorded enough player hours to reach #15,344 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does OKEY RUST #3 | Development server / test server stay online?

As recorded now, OKEY RUST #3 | Development server / test server is running. The uptime it reports puts its last restart about 5 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

How well does OKEY RUST #3 | Development server / test server perform under load?

Its average server fps over the last 48 hours was 238, and it never dropped below 230. The world held up to 8,828 entities at its peak, buildings and deployables included. It reached a ceiling of 1,310 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is OKEY RUST #3 | Development server / test server hosted?

No region is published by OKEY RUST #3 | Development server / test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 31.76.110.101:10057.

What build of Rust does OKEY RUST #3 | Development server / test server use?

OKEY RUST #3 | Development server / test server is running Rust network protocol 2388 and build 81925 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on OKEY RUST #3 | Development server / test server?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does OKEY RUST #3 | Development server / test server run its wipes?

No next wipe can be predicted for OKEY RUST #3 | Development server / test server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 10 hours.

Tags

What do the server tags on OKEY RUST #3 | Development server / test server mean?

These are the tags OKEY RUST #3 | Development server / test server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): Slots: 15; v2388 (Protocol): To connect, your game must be on the same protocol, 2388; cs81925 (Build): The game build is 81925; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h797a3352 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; kdz (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; ki (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; ki0 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; fl0 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OKEY RUST #3 | Development server / test server appear?

These Rust Server Trends lists include OKEY RUST #3 | Development server / test server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Last wipe: In the last week.

How to join

What steps get you onto OKEY RUST #3 | Development server / test server?

To join, enter client.connect 31.76.110.101:10057 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/okeyrust.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp15
Max players Slots: 15.
v2388
Protocol To connect, your game must be on the same protocol, 2388.
cs81925
Build The game build is 81925.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

h797a3352
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
kdz
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
ki
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
ki0
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
fl0
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.