Station XX-15375 · no signal
IKS[211 Devblog]
Offline 31.59.216.141:27015 checked 9d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,375
- top 70%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. It gives no group limit in its listing. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on IKS[211 Devblog] right now?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 9 days ago.
How does IKS[211 Devblog] rank against other Rust servers?
On player hours for the past week, IKS[211 Devblog] sits at #15,375, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does IKS[211 Devblog] stay online?
No contact with IKS[211 Devblog] right now, and the last recorded contact was 9 days ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.
Which region does IKS[211 Devblog] run from?
Nothing about a region comes from IKS[211 Devblog]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 31.59.216.141:27015.
Which Rust version is IKS[211 Devblog] running?
IKS[211 Devblog] is running Rust network protocol 2164 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does IKS[211 Devblog] run its wipes?
On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 16 hours.
Tags
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): 10 slots are available; v2164 (Protocol): To connect, your game must be on the same protocol, 2164; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
The Rust Server Trends lists that take in IKS[211 Devblog] are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.
Connecting
What steps get you onto IKS[211 Devblog]?
You can connect by pressing F1 in Rust and typing client.connect 31.59.216.141:27015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.