Rust Server TrendsSeismic network · station log
Recording Stations11,790 Players66,598 Active3,624 Wipes · 3 h126 48 h

Station XX-15339 · recording

Last Chance Rust Server

Online 31.56.24.121:28015 checked 12m ago

vanillamoddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
17.5 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 18:07 UTC24d ago M0.0steady 0 – running 0
Thu 17 Sep, 06:05 UTC41d ago M0.0steady 0 – 17.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
94/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
102/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
82/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
28/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
18/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Last Chance Rust Server?

Generated by the game, the map on Last Chance Rust Server is procedural, size 4,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Last Chance Rust Server?

No gather rate appears in the name of Last Chance Rust Server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Last Chance Rust Server?

A reading taken now shows 0 players on Last Chance Rust Server, which has 100 slots. Averaged across the last seven days, the population was 0 players.

How does Last Chance Rust Server rank against other Rust servers?

On player hours for the past week, Last Chance Rust Server sits at #15,339, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Last Chance Rust Server stay online?

Last Chance Rust Server is up at the moment. The uptime it reports puts its last restart about 5 days 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Last Chance Rust Server hold a steady tick rate?

Its average server fps over the last 48 hours was 220, and it never dropped below 159. Buildings, deployables and all the rest of the world's entities brought it to a high of 90,137. Memory use peaked at 4,016 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Last Chance Rust Server run from?

No region is published by Last Chance Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 31.56.24.121:28015.

What build of Rust does Last Chance Rust Server use?

On Linux, Last Chance Rust Server runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Last Chance Rust Server?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Last Chance Rust Server wipe, and on which days?

The rhythm of Last Chance Rust Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 3 hours is how long the current world has been running.

Tags

What do the server tags on Last Chance Rust Server mean?

These are the tags Last Chance Rust Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Last Chance Rust Server appear?

The Rust Server Trends lists that take in Last Chance Rust Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Last Chance Rust Server?

To join, enter client.connect 31.56.24.121:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://magoods.org is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.