Station XX-15180 · no signal
InDev|MakeFun
Offline 31.43.151.33:28015 checked 11d ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,180
- top 70%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on InDev|MakeFun?
InDev|MakeFun uses a procedural map, which the game generates.
Which settings and rules apply on InDev|MakeFun?
No gather rate appears in the name of InDev|MakeFun. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on InDev|MakeFun right now?
No players are recorded on InDev|MakeFun at this moment; it is offline, and the last sighting was 11 days 22 hours ago.
How does InDev|MakeFun rank against other Rust servers?
The last seven days of player hours place InDev|MakeFun at #15,180, in the top 70% of all ranked servers.
Operator and location
How reliably does InDev|MakeFun stay online?
As recorded now, InDev|MakeFun is not reachable, the last contact having been 11 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is InDev|MakeFun hosted?
No region is published by InDev|MakeFun. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 31.43.151.33:28015.
What build of Rust does InDev|MakeFun use?
On Windows, InDev|MakeFun runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on InDev|MakeFun?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 2 hours after the wipe.
On what timetable does InDev|MakeFun run its wipes?
On record so far are too few of InDev|MakeFun's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 8 hours.
Server tags
What do the server tags on InDev|MakeFun mean?
Tags published by InDev|MakeFun and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): The server has 15 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does InDev|MakeFun appear?
You will find InDev|MakeFun on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to InDev|MakeFun?
Enter client.connect 31.43.151.33:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.