Rust Server TrendsSeismic network · station log
Recording Stations11,632 Players42,162 Active3,029 Wipes · 3 h90 48 h

Station XX-8176 · no signal

Rust Weapon Recoil Lab

Offline 31.31.10.158:28015 checked 2d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#8,176
top 37%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8176 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 07:00 UTC3d ago M0.0rising 1 – running 0
Fri 23 Oct, 20:40 UTC5d ago – – – – 2.4 days 1
Thu 22 Oct, 22:01 UTC6d ago M0.0rising 1 – – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
102/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
120/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
46/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Weapon Recoil Lab?

Rust Weapon Recoil Lab uses a procedural map, which the game generates.

Which settings and rules apply on Rust Weapon Recoil Lab?

You will find no gather rate in the name of Rust Weapon Recoil Lab. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Rust Weapon Recoil Lab?

A reading taken now finds Rust Weapon Recoil Lab offline; the most recent activity was 2 days 14 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Rust Weapon Recoil Lab rank against other Rust servers?

Over the last seven days, Rust Weapon Recoil Lab recorded enough player hours to reach #8,176 worldwide, placing it in the top 37% of all ranked servers.

Server facts

How reliably does Rust Weapon Recoil Lab stay online?

As recorded now, Rust Weapon Recoil Lab is not reachable, the last contact having been 2 days 14 hours ago. It was up 15% of the time across the last 7 full days: 26 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Rust Weapon Recoil Lab hosted?

No region is published by Rust Weapon Recoil Lab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 31.31.10.158:28015 is the address it uses.

Which Rust version is Rust Weapon Recoil Lab running?

Rust Weapon Recoil Lab is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Rust Weapon Recoil Lab?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does Rust Weapon Recoil Lab wipe, and on which days?

No next wipe can be predicted for Rust Weapon Recoil Lab, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 1 hours.

Server tags

What do the server tags on Rust Weapon Recoil Lab mean?

The game's server browser reads the tags Rust Weapon Recoil Lab publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Weapon Recoil Lab appear?

The Rust Server Trends lists that take in Rust Weapon Recoil Lab are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

How do you connect to Rust Weapon Recoil Lab?

To join, enter client.connect 31.31.10.158:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.