Station XX-8176 · no signal
Rust Weapon Recoil Lab
Offline 31.31.10.158:28015 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #8,176
- top 37%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 07:00 UTC3d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 23 Oct, 20:40 UTC5d ago | – | – | – | – | 2.4 days | 1 |
| Thu 22 Oct, 22:01 UTC6d ago | M0.0▲rising | 1 | – | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Weapon Recoil Lab?
Rust Weapon Recoil Lab uses a procedural map, which the game generates.
Which settings and rules apply on Rust Weapon Recoil Lab?
You will find no gather rate in the name of Rust Weapon Recoil Lab. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Rust Weapon Recoil Lab?
A reading taken now finds Rust Weapon Recoil Lab offline; the most recent activity was 2 days 14 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Rust Weapon Recoil Lab rank against other Rust servers?
Over the last seven days, Rust Weapon Recoil Lab recorded enough player hours to reach #8,176 worldwide, placing it in the top 37% of all ranked servers.
Server facts
How reliably does Rust Weapon Recoil Lab stay online?
As recorded now, Rust Weapon Recoil Lab is not reachable, the last contact having been 2 days 14 hours ago. It was up 15% of the time across the last 7 full days: 26 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Rust Weapon Recoil Lab hosted?
No region is published by Rust Weapon Recoil Lab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 31.31.10.158:28015 is the address it uses.
Which Rust version is Rust Weapon Recoil Lab running?
Rust Weapon Recoil Lab is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Rust Weapon Recoil Lab?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Rust Weapon Recoil Lab wipe, and on which days?
No next wipe can be predicted for Rust Weapon Recoil Lab, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 1 hours.
Server tags
What do the server tags on Rust Weapon Recoil Lab mean?
The game's server browser reads the tags Rust Weapon Recoil Lab publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Weapon Recoil Lab appear?
The Rust Server Trends lists that take in Rust Weapon Recoil Lab are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Rust Weapon Recoil Lab?
To join, enter client.connect 31.31.10.158:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.