Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players40,087 Active2,906 Wipes · 3 h148 48 h

Station XX-14638 · no signal

My Apex Rust Server

Offline 31.214.162.58:25660 checked 8h ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,638
top 66%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14638 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 15:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75107:0014:0022:0007:0014:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040007:0014:0022:0007:0014:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:13 UTC28d ago M0.0rising 1 – running 0
Tue 29 Sep, 01:56 UTC31d ago M0.0steady 1 held half 3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
38/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
10/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
44/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
45/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on My Apex Rust Server?

Generated by the game, the map on My Apex Rust Server is procedural, size 6,000 with seed 6258103. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on My Apex Rust Server?

The name of My Apex Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on My Apex Rust Server right now?

A reading taken now finds My Apex Rust Server offline; the most recent activity was 8 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 0 players.

How does My Apex Rust Server rank against other Rust servers?

The last seven days of player hours place My Apex Rust Server at #14,638, in the top 66% of all ranked servers.

Operator and location

How reliably does My Apex Rust Server stay online?

My Apex Rust Server is down at the moment; the last recorded contact was 8 hours ago. Its reported uptime points to a restart about 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 133, or 79% of the time. 28 September 2026 is when Rust Server Trends first recorded it.

Does My Apex Rust Server hold a steady tick rate?

Its average server fps over the last 48 hours was 159, and it never dropped below 104. The world held up to 209,017 entities at its peak, buildings and deployables included. Its highest memory use was 4,153 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does My Apex Rust Server run from?

A region is not published by My Apex Rust Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.214.162.58:25660.

What build of Rust does My Apex Rust Server use?

On Linux, My Apex Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on My Apex Rust Server?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does My Apex Rust Server wipe, and on which days?

On record so far are too few of My Apex Rust Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 28 days 4 hours.

Lists and tags

What do the server tags on My Apex Rust Server mean?

The game's server browser reads the tags My Apex Rust Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does My Apex Rust Server appear?

The Rust Server Trends lists that take in My Apex Rust Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto My Apex Rust Server?

To join, enter client.connect 31.214.162.58:25660 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players Slots: 500.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.