Station XX-14316 · no signal
ServtestFermer
Offline 31.181.18.207:28015 checked 37d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,316
- no region published
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 20 Sep, 09:39 UTC37d ago | M0.0■steady | 1 | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ServtestFermer?
ServtestFermer uses a procedural map, which the game generates.
Which settings and rules apply on ServtestFermer?
You will find no gather rate in the name of ServtestFermer. The group limit is 10 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on ServtestFermer right now?
No players are recorded on ServtestFermer at this moment; it is offline, and the last sighting was 37 days 12 hours ago.
How does ServtestFermer rank against other Rust servers?
Over the last seven days, ServtestFermer recorded enough player hours to reach #14,316 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does ServtestFermer stay online?
ServtestFermer is down at the moment; the last recorded contact was 37 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 19 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is ServtestFermer hosted?
Nothing about a region comes from ServtestFermer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.181.18.207:28015.
What build of Rust does ServtestFermer use?
On Windows, ServtestFermer runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on ServtestFermer?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does ServtestFermer wipe, and on which days?
On record so far are too few of ServtestFermer's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 37 days 12 hours is how long the current world has been running.
Lists and tags
What do the server tags on ServtestFermer mean?
The game's server browser reads the tags ServtestFermer publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams are capped at 10 players; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does ServtestFermer appear?
The Rust Server Trends lists that take in ServtestFermer are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto ServtestFermer?
To join, enter client.connect 31.181.18.207:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.