Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,508 Active2,805 Wipes · 3 h70 48 h

Station XX-6110 · recording

SCUF | RUST x0.5 | Events

Online 31.163.205.44:28015 checked 12m ago

0.5x vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,110
top 27%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6110 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 05:02 UTC6d ago M0.3rising 2 – running 0
Wed 21 Oct, 17:42 UTC7d ago M0.3rising 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago M0.5rising 3 halved by day 2 20 days 0
Wed 30 Sep, 17:12 UTC28d ago M0.5rising 3 – 1 days 0
Fri 18 Sep, 08:06 UTC40d ago M0.8rising 8 halved by day 3 12.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on SCUF | RUST x0.5 | Events?

Generated by the game, the map on SCUF | RUST x0.5 | Events is procedural, size 3,500 with seed 943512430. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on SCUF | RUST x0.5 | Events?

0.5x gather is what SCUF | RUST x0.5 | Events runs, judging by its name. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on SCUF | RUST x0.5 | Events?

At this moment, SCUF | RUST x0.5 | Events records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 16:00 UTC, averaging 2 players.

How does SCUF | RUST x0.5 | Events rank against other Rust servers?

On player hours for the past week, SCUF | RUST x0.5 | Events sits at #6,110, which puts it inside the top 27% of every ranked server.

Server facts

How reliably does SCUF | RUST x0.5 | Events stay online?

SCUF | RUST x0.5 | Events is up at the moment. The uptime it reports puts its last restart about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does SCUF | RUST x0.5 | Events perform under load?

The 48-hour average is 150 server fps; 91 is the lowest observed. At its highest, it carried 74,828 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,857 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is SCUF | RUST x0.5 | Events hosted?

A region is not published by SCUF | RUST x0.5 | Events. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.163.205.44:28015.

What build of Rust does SCUF | RUST x0.5 | Events use?

On Linux, SCUF | RUST x0.5 | Events runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on SCUF | RUST x0.5 | Events?

On average, the busiest point of its recent wipes drew 2 players. 6 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

On what timetable does SCUF | RUST x0.5 | Events run its wipes?

No next wipe can be predicted for SCUF | RUST x0.5 | Events, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 23 hours.

Server tags

What do the server tags on SCUF | RUST x0.5 | Events mean?

The game's server browser reads the tags SCUF | RUST x0.5 | Events publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does SCUF | RUST x0.5 | Events appear?

The Rust Server Trends lists that take in SCUF | RUST x0.5 | Events are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto SCUF | RUST x0.5 | Events?

You can connect by pressing F1 in Rust and typing client.connect 31.163.205.44:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.