Station XX-11518 · no signal
Server_216_DevBlog
Offline 31.135.199.171:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,518
- top 52%
- Last wipe
- 46d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server_216_DevBlog?
A procedural map runs on Server_216_DevBlog, generated by the game.
Which settings and rules apply on Server_216_DevBlog?
No gather rate appears in the name of Server_216_DevBlog. The group limit is not published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on Server_216_DevBlog?
A reading taken now finds Server_216_DevBlog offline; the most recent activity was 4 days 1 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does Server_216_DevBlog rank against other Rust servers?
On player hours for the past week, Server_216_DevBlog sits at #11,518, which puts it inside the top 52% of every ranked server.
Operator and location
How reliably does Server_216_DevBlog stay online?
No contact with Server_216_DevBlog right now, and the last recorded contact was 4 days 1 hours ago. 2 of 168 hours in the last 7 full days were up time, 1% of the total. 15 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Server_216_DevBlog hosted?
A region is not published by Server_216_DevBlog. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 31.135.199.171:28015.
What build of Rust does Server_216_DevBlog use?
Server_216_DevBlog is running Rust network protocol 2180 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Server_216_DevBlog run its wipes?
The rhythm of Server_216_DevBlog cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 46 days 18 hours is how long the current world has been running.
Server tags
What do the server tags on Server_216_DevBlog mean?
Tags published by Server_216_DevBlog and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; v2180 (Protocol): Your game needs to be on protocol 2180 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hdf93daba (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server_216_DevBlog appear?
You will find Server_216_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
Connecting
What steps get you onto Server_216_DevBlog?
To join, enter client.connect 31.135.199.171:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.