Rust Server TrendsSeismic network · station log
Recording Stations11,603 Players34,648 Active2,845 Wipes · 3 h58 48 h

Station XX-6152 · recording

[PVE]千里江陵一日还 纯净/仿官/半月清

Online 27.15.33.232:22015 checked 12m ago

biweekly wipes vanillaoxidepve
Connect
Players now
0/ 64
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#6,152
top 28%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 23h
Fri 30 Oct, 04:07 UTC
Seismic record · station XX-6152 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 64 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Mon 12:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Friday 30 October, 04:07 UTC, in 1d 23h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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45/ 200
[JP][PvE]mameserver初心者おいで! EA · groups of 8+ · biweekly · 8 on average
5/ 65
JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド EA · groups of 1000+ · 1x · biweekly · 7 on average
7/ 69
[喜相逢] PVE丨仿官原倍丨萌新养老 EA · groups of 12+ · biweekly · 6 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [PVE]千里江陵一日还 纯净/仿官/半月清?

The procedural map on [PVE]千里江陵一日还 纯净/仿官/半月清 is size 4,250 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on [PVE]千里江陵一日还 纯净/仿官/半月清?

No gather rate appears in the name of [PVE]千里江陵一日还 纯净/仿官/半月清. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. The server browser lists it under Community, as a community server. The plugins run on Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [PVE]千里江陵一日还 纯净/仿官/半月清 right now?

A reading taken now shows 0 players on [PVE]千里江陵一日还 纯净/仿官/半月清, which has 64 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 4. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 3 players.

How does [PVE]千里江陵一日还 纯净/仿官/半月清 rank against other Rust servers?

Over the last seven days, [PVE]千里江陵一日还 纯净/仿官/半月清 recorded enough player hours to reach #6,152 worldwide, placing it in the top 28% of all ranked servers.

Server details

How reliably does [PVE]千里江陵一日还 纯净/仿官/半月清 stay online?

As recorded now, [PVE]千里江陵一日还 纯净/仿官/半月清 is running. The uptime it reports puts its last restart about 4 hours ago. Of the 48 hours in the last 2 full days, it was up for 48, or 100% of the time. On 25 October 2026 it was recorded for the first time by Rust Server Trends.

Does [PVE]千里江陵一日还 纯净/仿官/半月清 hold a steady tick rate?

Its average server fps over the last 48 hours was 110, and it never dropped below 53. Buildings, deployables and all the rest of the world's entities brought it to a high of 118,153. It reached a ceiling of 3,976 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [PVE]千里江陵一日还 纯净/仿官/半月清 run from?

Its name points to Asia, but [PVE]千里江陵一日还 纯净/仿官/半月清 publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 27.15.33.232:22015.

Which Rust version is [PVE]千里江陵一日还 纯净/仿官/半月清 running?

[PVE]千里江陵一日还 纯净/仿官/半月清 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does [PVE]千里江陵一日还 纯净/仿官/半月清 wipe, and on which days?

From biweekly: 14 days after its last wipe the next wipe of [PVE]千里江陵一日还 纯净/仿官/半月清 is estimated. The date of its next wipe is Friday 30 October at 04:07 UTC. 12 days is how long the current world has been running. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on [PVE]千里江陵一日还 纯净/仿官/半月清 mean?

Tags published by [PVE]千里江陵一日还 纯净/仿官/半月清 and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp64 (Max players): The server has 64 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [PVE]千里江陵一日还 纯净/仿官/半月清 appear?

These Rust Server Trends lists include [PVE]千里江陵一日还 纯净/仿官/半月清: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Who is behind [PVE]千里江陵一日还 纯净/仿官/半月清?

One operator most likely runs these: [PVE]千里江陵一日还 纯净/仿官/半月清 and 6 other servers we track, all publishing a 824733.xyz hostname.

Join the server

What steps get you onto [PVE]千里江陵一日还 纯净/仿官/半月清?

Enter client.connect 27.15.33.232:22015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival in vanilla mode.
mp64
Max players The server has 64 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.