Station XX-15323 · recording
Jorganization Civil War!
Online 24.86.143.141:20200 checked 8m ago
- Players now
- 0/ 128
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 128 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 05:24 UTC22d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Jorganization Civil War!?
Jorganization Civil War! runs a procedural map of size 6,000 with seed 89612, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Jorganization Civil War!?
The name of Jorganization Civil War! gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Jorganization Civil War!?
At this moment, Jorganization Civil War! records 0 players across 128 slots. The seven-day average for this server is 0 players.
How does Jorganization Civil War! rank against other Rust servers?
Over the last seven days, Jorganization Civil War! recorded enough player hours to reach #15,323 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Jorganization Civil War! stay online?
As recorded now, Jorganization Civil War! is running. The uptime it reports puts its last restart about 24 hours ago. 115 of 168 hours in the last 7 full days were up time, 68% of the total. On 5 October 2026 it was recorded for the first time by Rust Server Trends.
Does Jorganization Civil War! hold a steady tick rate?
Across the last 48 hours it averaged 59 server fps, with a floor of 34. Buildings, deployables and all the rest of the world's entities brought it to a high of 210,832. Its highest memory use was 4,506 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Jorganization Civil War! hosted?
Nothing about a region comes from Jorganization Civil War!. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 24.86.143.141:20200 is the address it uses.
Which Rust version is Jorganization Civil War! running?
Jorganization Civil War! is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Jorganization Civil War!?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 4 hours after the wipe.
On what timetable does Jorganization Civil War! run its wipes?
The rhythm of Jorganization Civil War! cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 5 hours is how long the current world has been running.
Tags
What do the server tags on Jorganization Civil War! mean?
These are the tags Jorganization Civil War! publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp128 (Max players): 128 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Jorganization Civil War! appear?
You will find Jorganization Civil War! on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Jorganization Civil War!?
To join, enter client.connect 24.86.143.141:20200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.