Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players59,281 Active3,483 Wipes · 3 h134 48 h

Station XX-14840 · no signal

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 18h ago

moddedcarbon
Connect
Players now
0/ 3
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,840
top 67%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14840 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 3 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0005:0011:0016:0022:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0005:0011:0016:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC2d ago M0.0rising 1 – running 0
Sat 24 Oct, 21:38 UTC4d ago M0.0steady 0 – 2 days 0
Sat 17 Oct, 18:27 UTC11d ago M0.0rising 1 – 7.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
74/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
72/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
58/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
18/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
9/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on PopulaceLab (test)?

Generated by the game, the map on PopulaceLab (test) is procedural, size 4,500 with seed 1530458240. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on PopulaceLab (test)?

No gather rate appears in the name of PopulaceLab (test). Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on PopulaceLab (test)?

PopulaceLab (test) is not responding at this moment and is offline, last seen 18 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does PopulaceLab (test) rank against other Rust servers?

Over the last seven days, PopulaceLab (test) recorded enough player hours to reach #14,840 worldwide, placing it in the top 67% of all ranked servers.

Server details

How reliably does PopulaceLab (test) stay online?

As recorded now, PopulaceLab (test) is not reachable, the last contact having been 18 hours ago. Going by the uptime figure it reports, it restarted about 31 hours ago. Of the 168 hours in the last 7 full days, it was up for 30, or 18% of the time. 17 October 2026 is when Rust Server Trends first recorded it.

How well does PopulaceLab (test) perform under load?

Its average server fps over the last 48 hours was 235, and it never dropped below 167. At its highest, it carried 130,693 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,988 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is PopulaceLab (test) hosted?

No region is published by PopulaceLab (test). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 24.8.85.119:28335.

What build of Rust does PopulaceLab (test) use?

PopulaceLab (test) is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on PopulaceLab (test)?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 2 hours after the wipe.

How often does PopulaceLab (test) wipe, and on which days?

There is no next wipe to predict at PopulaceLab (test), since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on PopulaceLab (test) mean?

The game's server browser reads the tags PopulaceLab (test) publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp3 (Max players): Slots: 3; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does PopulaceLab (test) appear?

You will find PopulaceLab (test) on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to PopulaceLab (test)?

You can connect by pressing F1 in Rust and typing client.connect 24.8.85.119:28335 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp3
Max players Slots: 3.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.