Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players30,176 Active2,756 Wipes · 3 h70 48 h

Station XX-5805 · no signal

Wrastle N Tassle

Offline 24.8.85.119:28315 checked 2h ago

moddedcarbon
Connect
Players now
0/ 3
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#5,805
top 26%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5805 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 3 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 02:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0012:0018:0023:0021:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608006:0012:0018:0023:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 01:49 UTC11d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
15/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Wrastle N Tassle?

Generated by the game, the map on Wrastle N Tassle is procedural, size 4,500 with seed 962325429. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Wrastle N Tassle?

The name of Wrastle N Tassle gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Wrastle N Tassle right now?

No players are recorded on Wrastle N Tassle at this moment; it is offline, and the last sighting was 2 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.

How does Wrastle N Tassle rank against other Rust servers?

On player hours for the past week, Wrastle N Tassle sits at #5,805, which puts it inside the top 26% of every ranked server.

Server facts

How reliably does Wrastle N Tassle stay online?

No contact with Wrastle N Tassle right now, and the last recorded contact was 2 hours ago. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 85% of the time across the last 7 full days: 142 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Wrastle N Tassle perform under load?

The 48-hour average is 60 server fps; 59 is the lowest observed. The world held up to 142,091 entities at its peak, buildings and deployables included. It reached a ceiling of 6,894 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Wrastle N Tassle run from?

Nothing about a region comes from Wrastle N Tassle. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 24.8.85.119:28315 is the address it uses.

What build of Rust does Wrastle N Tassle use?

On Windows, Wrastle N Tassle runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Wrastle N Tassle?

On average, the busiest point of its recent wipes drew 2 players. 46 hours after the latest wipe, the crowd peaked.

How often does Wrastle N Tassle wipe, and on which days?

Too few wipes of Wrastle N Tassle are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 18 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on Wrastle N Tassle mean?

The game's server browser reads the tags Wrastle N Tassle publishes: gmvanilla (Game mode): Survival in vanilla mode; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Wrastle N Tassle appear?

You will find Wrastle N Tassle on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto Wrastle N Tassle?

To join, enter client.connect 24.8.85.119:28315 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/N9PprMvBR.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla mode.
mp3
Max players 3 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.