Station XX-·· · no signal
Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 44d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- –
- score 0
- Last wipe
- 47d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Project Plagued - LOCAL Flying Car v0.2 Test?
The name of Project Plagued - LOCAL Flying Car v0.2 Test gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Project Plagued - LOCAL Flying Car v0.2 Test?
A reading taken now finds Project Plagued - LOCAL Flying Car v0.2 Test offline; the most recent activity was 44 days 23 hours ago.
Server facts
How reliably does Project Plagued - LOCAL Flying Car v0.2 Test stay online?
No contact with Project Plagued - LOCAL Flying Car v0.2 Test right now, and the last recorded contact was 44 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Project Plagued - LOCAL Flying Car v0.2 Test run from?
A region is not published by Project Plagued - LOCAL Flying Car v0.2 Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 24.45.218.201:28015.
What build of Rust does Project Plagued - LOCAL Flying Car v0.2 Test use?
On Windows, Project Plagued - LOCAL Flying Car v0.2 Test runs Rust network protocol 2633 and build 162989. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does Project Plagued - LOCAL Flying Car v0.2 Test run its wipes?
On record so far are too few of Project Plagued - LOCAL Flying Car v0.2 Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 47 days 10 hours.
Server tags
What do the server tags on Project Plagued - LOCAL Flying Car v0.2 Test mean?
The game's server browser reads the tags Project Plagued - LOCAL Flying Car v0.2 Test publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162989 (Build): It runs game build 162989; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Project Plagued - LOCAL Flying Car v0.2 Test appear?
You will find Project Plagued - LOCAL Flying Car v0.2 Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Project Plagued - LOCAL Flying Car v0.2 Test?
Enter client.connect 24.45.218.201:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.