Rust Server TrendsSeismic network · station log
Recording Stations11,732 Players51,299 Active3,302 Wipes · 3 h118 48 h

Station XX-15133 · no signal

QuietWorld - Experimental Households

Offline 24.24.227.182:24150 checked 12d ago

moddedoxide
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,133
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15133 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct11 Oct14 Oct17 Oct20 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
on rhythm
62%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 22:32 UTC13d ago M0.0steady 0 – running 0
Thu 15 Oct, 14:33 UTC13d ago M0.0steady 0 – 0.3 days 0
Thu 15 Oct, 08:32 UTC13d ago M0.0steady 0 – 0.3 days 0
Thu 15 Oct, 01:29 UTC13d ago M0.0steady 0 – 0.3 days 0
Wed 14 Oct, 19:28 UTC14d ago M0.0steady 0 – 0.3 days 0
Wed 14 Oct, 13:03 UTC14d ago M0.0steady 0 – 0.3 days 0
Wed 14 Oct, 06:51 UTC14d ago M0.0steady 0 – 0.3 days 0
Tue 13 Oct, 10:40 UTC15d ago M0.0steady 0 – 0.8 days 0
Tue 13 Oct, 02:45 UTC15d ago M0.0steady 0 – 0.3 days 0
Mon 12 Oct, 20:16 UTC16d ago M0.0steady 0 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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47/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
51/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
6/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on QuietWorld - Experimental Households?

The map on QuietWorld - Experimental Households is procedural, produced by the game.

Which settings and rules apply on QuietWorld - Experimental Households?

No gather rate appears in the name of QuietWorld - Experimental Households. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on QuietWorld - Experimental Households right now?

No players are recorded on QuietWorld - Experimental Households at this moment; it is offline, and the last sighting was 12 days 20 hours ago.

How does QuietWorld - Experimental Households rank against other Rust servers?

Over the last seven days, QuietWorld - Experimental Households recorded enough player hours to reach #15,133 worldwide, placing it in the top 70% of all ranked servers.

Server details

How reliably does QuietWorld - Experimental Households stay online?

QuietWorld - Experimental Households is down at the moment; the last recorded contact was 12 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 8 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does QuietWorld - Experimental Households run from?

A region is not published by QuietWorld - Experimental Households. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 24.24.227.182:24150 is the address it uses.

What build of Rust does QuietWorld - Experimental Households use?

Rust network protocol 2634 and build 166586 on Windows is what QuietWorld - Experimental Households runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on QuietWorld - Experimental Households?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does QuietWorld - Experimental Households wipe, and on which days?

There is no next wipe to predict at QuietWorld - Experimental Households, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 20 hours is how long the current world has been running.

Lists and tags

What do the server tags on QuietWorld - Experimental Households mean?

Tags published by QuietWorld - Experimental Households and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does QuietWorld - Experimental Households appear?

The Rust Server Trends lists that take in QuietWorld - Experimental Households are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto QuietWorld - Experimental Households?

Enter client.connect 24.24.227.182:24150 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp4
Max players Slots: 4.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.