Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,471 Active3,963 Wipes · 3 h334 48 h

Station US-15439 · no signal

GremlinsAlpha

Offline 24.214.34.225:28015 checked 41d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,439
no region published
Last wipe
388d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station US-15439 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
141/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
199/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
87/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average
228/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on GremlinsAlpha?

The map on GremlinsAlpha is procedural, produced by the game.

Which settings and rules apply on GremlinsAlpha?

You will find no gather rate in the name of GremlinsAlpha. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on GremlinsAlpha?

No players are recorded on GremlinsAlpha at this moment; it is offline, and the last sighting was 41 days 21 hours ago.

How does GremlinsAlpha rank against other Rust servers?

Over the last seven days, GremlinsAlpha recorded enough player hours to reach #15,439 worldwide, placing it in the top – of all ranked servers.

Server details

How reliably does GremlinsAlpha stay online?

No contact with GremlinsAlpha right now, and the last recorded contact was 41 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is GremlinsAlpha hosted?

No region is published by GremlinsAlpha, whose region code is us1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 24.214.34.225:28015.

What build of Rust does GremlinsAlpha use?

Rust network protocol 2602 and build 132425 on Windows is what GremlinsAlpha runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does GremlinsAlpha wipe, and on which days?

The rhythm of GremlinsAlpha cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 388 days 20 hours.

Lists and tags

What do the server tags on GremlinsAlpha mean?

Tags published by GremlinsAlpha and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2602 (Protocol): Your game needs to be on protocol 2602 to join; cs132425 (Build): The game build is 132425; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus1 (Region code): Region code: us1; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GremlinsAlpha appear?

The Rust Server Trends lists that take in GremlinsAlpha are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto GremlinsAlpha?

You can connect by pressing F1 in Rust and typing client.connect 24.214.34.225:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rus1,v2602,gmrust,cs132425,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2602
Protocol Your game needs to be on protocol 2602 to join.
cs132425
Build The game build is 132425.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus1
Region code Region code: us1.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.