Station XX-15990 · no signal
My FDLWI Gaming Rust server | Powered by AMP
Offline 24.159.229.37:28015 checked 21d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,990
- top 71%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on My FDLWI Gaming Rust server | Powered by AMP?
The map on My FDLWI Gaming Rust server | Powered by AMP is procedural, produced by the game.
Which settings and rules apply on My FDLWI Gaming Rust server | Powered by AMP?
You will find no gather rate in the name of My FDLWI Gaming Rust server | Powered by AMP. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on My FDLWI Gaming Rust server | Powered by AMP right now?
My FDLWI Gaming Rust server | Powered by AMP is not responding at this moment and is offline, last seen 21 days 11 hours ago.
How does My FDLWI Gaming Rust server | Powered by AMP rank against other Rust servers?
Over the last seven days, My FDLWI Gaming Rust server | Powered by AMP recorded enough player hours to reach #15,990 worldwide, placing it in the top 71% of all ranked servers.
Server facts
How reliably does My FDLWI Gaming Rust server | Powered by AMP stay online?
As recorded now, My FDLWI Gaming Rust server | Powered by AMP is not reachable, the last contact having been 21 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 6 October 2026.
Where in the world is My FDLWI Gaming Rust server | Powered by AMP hosted?
No region is published by My FDLWI Gaming Rust server | Powered by AMP. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 24.159.229.37:28015.
What build of Rust does My FDLWI Gaming Rust server | Powered by AMP use?
On Windows, My FDLWI Gaming Rust server | Powered by AMP runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does My FDLWI Gaming Rust server | Powered by AMP wipe, and on which days?
On record so far are too few of My FDLWI Gaming Rust server | Powered by AMP's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 21 days 12 hours.
Server tags
What do the server tags on My FDLWI Gaming Rust server | Powered by AMP mean?
Tags published by My FDLWI Gaming Rust server | Powered by AMP and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does My FDLWI Gaming Rust server | Powered by AMP appear?
The Rust Server Trends lists that take in My FDLWI Gaming Rust server | Powered by AMP are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto My FDLWI Gaming Rust server | Powered by AMP?
To join, enter client.connect 24.159.229.37:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.