Rust Server TrendsSeismic network · station log
Recording Stations11,758 Players58,600 Active3,466 Wipes · 3 h133 48 h

Station XX-15339 · recording

Server Has Moved!

Online 23.27.211.226:28018 checked 7m ago

moddedcarbon
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 01:32 UTC20d ago M0.0rising 1+1 queue – running 0
Wed 7 Oct, 04:47 UTC21d ago M0.0rising 1+1 queue – 0.9 days 0
Tue 6 Oct, 01:05 UTC22d ago M0.0rising 1+1 queue – 1.2 days 0
Mon 5 Oct, 18:42 UTC23d ago M0.0rising 1+1 queue – 0.3 days 0
Sat 3 Oct, 10:20 UTC25d ago M0.0rising 1+1 queue held half 2.3 days 0
Thu 1 Oct, 08:13 UTC27d ago M0.0rising 2+1 queue halved by day 1 2.1 days 1
Thu 1 Oct, 02:12 UTC27d ago M0.3rising 2+1 queue – 0.3 days 0
Wed 30 Sep, 08:48 UTC28d ago M0.3rising 2+1 queue – 0.7 days 0
Mon 28 Sep, 09:45 UTC30d ago M0.0rising 1+1 queue – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
67/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
68/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
60/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
10/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server Has Moved!?

Generated by the game, the map on Server Has Moved! is procedural, size 4,000 with seed 2098159377. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.

Which settings and rules apply on Server Has Moved!?

The name of Server Has Moved! gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Server Has Moved! right now?

The player count on Server Has Moved! stands at 0 right now. The population averaged 0 players over the past week.

How does Server Has Moved! rank against other Rust servers?

On player hours for the past week, Server Has Moved! sits at #15,339, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Server Has Moved! stay online?

As recorded now, Server Has Moved! is running. The uptime it reports puts its last restart about 14 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Server Has Moved! perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. At its highest, it carried 8,347 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,559 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Server Has Moved! hosted?

Nothing about a region comes from Server Has Moved!. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 23.27.211.226:28018 is the address it uses.

What build of Rust does Server Has Moved! use?

Rust network protocol 2634 and build 167781 on Linux is what Server Has Moved! runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Server Has Moved!?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked, with 1 waiting in the queue. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Server Has Moved! run its wipes?

No next wipe can be predicted for Server Has Moved!, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 12 hours is how long the current world has been running.

Lists and tags

What do the server tags on Server Has Moved! mean?

Tags published by Server Has Moved! and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server Has Moved! appear?

You will find Server Has Moved! on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Server Has Moved!?

To join, enter client.connect 23.27.211.226:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/koalakopters.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.