Station XX-13005 · no signal
Rust Map Model - Local Validation
Offline 23.234.69.196:28115 checked 11d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,005
- top 60%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Map Model - Local Validation?
The map on Rust Map Model - Local Validation is procedural, produced by the game.
Which settings and rules apply on Rust Map Model - Local Validation?
The name of Rust Map Model - Local Validation gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Rust Map Model - Local Validation?
A reading taken now finds Rust Map Model - Local Validation offline; the most recent activity was 11 days 21 hours ago.
How does Rust Map Model - Local Validation rank against other Rust servers?
The last seven days of player hours place Rust Map Model - Local Validation at #13,005, in the top 60% of all ranked servers.
Server details
How reliably does Rust Map Model - Local Validation stay online?
Rust Map Model - Local Validation is down at the moment; the last recorded contact was 11 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Map Model - Local Validation hosted?
A region is not published by Rust Map Model - Local Validation. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 23.234.69.196:28115.
Which Rust version is Rust Map Model - Local Validation running?
Rust network protocol 2634 and build 167781 on Windows is what Rust Map Model - Local Validation runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Rust Map Model - Local Validation wipe, and on which days?
On record so far are too few of Rust Map Model - Local Validation's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 10 hours.
Server tags
What do the server tags on Rust Map Model - Local Validation mean?
The game's server browser reads the tags Rust Map Model - Local Validation publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Map Model - Local Validation appear?
The Rust Server Trends lists that take in Rust Map Model - Local Validation are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Rust Map Model - Local Validation?
To join, enter client.connect 23.234.69.196:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.