Station XX-15423 · recording
DodoLink Rust
Online 23.175.41.6:28015 checked 14m ago
- Players now
- 0/ 60
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,423
- top 69%
- Last wipe
- 86d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 60 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on DodoLink Rust?
The procedural map on DodoLink Rust is size 3,500 with seed 848213, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on DodoLink Rust?
No gather rate appears in the name of DodoLink Rust. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on DodoLink Rust?
At this moment, DodoLink Rust records 0 players across 60 slots. Averaged across the last seven days, the population was 0 players.
How does DodoLink Rust rank against other Rust servers?
The last seven days of player hours place DodoLink Rust at #15,423, in the top 69% of all ranked servers.
Server facts
How reliably does DodoLink Rust stay online?
DodoLink Rust is up at the moment. The uptime it reports puts its last restart about 5 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does DodoLink Rust hold a steady tick rate?
The 48-hour average is 98 server fps; 77 is the lowest observed. At its highest, it carried 70,157 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,879 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DodoLink Rust run from?
No region is published by DodoLink Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 23.175.41.6:28015 is the address it uses.
Which Rust version is DodoLink Rust running?
On Linux, DodoLink Rust runs Rust network protocol 2631 and build 158240. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does DodoLink Rust wipe, and on which days?
On record so far are too few of DodoLink Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 86 days 6 hours.
Lists and tags
What do the server tags on DodoLink Rust mean?
Tags published by DodoLink Rust and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs158240 (Build): The game build is 158240; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DodoLink Rust appear?
You will find DodoLink Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to DodoLink Rust?
You can connect by pressing F1 in Rust and typing client.connect 23.175.41.6:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.