Station US-9645 · recording
FS DEV - Private Server
Online 23.161.168.58:28028 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #9,645
- top 43%
- Last wipe
- 208d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on FS DEV - Private Server?
FS DEV - Private Server runs a procedural map of size 6,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on FS DEV - Private Server?
You will find no gather rate in the name of FS DEV - Private Server. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on FS DEV - Private Server right now?
At this moment, FS DEV - Private Server records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 2.
How does FS DEV - Private Server rank against other Rust servers?
On player hours for the past week, FS DEV - Private Server sits at #9,645, which puts it inside the top 43% of every ranked server.
Operator and location
How reliably does FS DEV - Private Server stay online?
FS DEV - Private Server is up at the moment. The uptime it reports puts its last restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does FS DEV - Private Server hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 25. Buildings, deployables and all the rest of the world's entities brought it to a high of 101,263. Memory use peaked at 3,341 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does FS DEV - Private Server run from?
No region comes from FS DEV - Private Server, though its region code is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 23.161.168.58:28028.
What build of Rust does FS DEV - Private Server use?
FS DEV - Private Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does FS DEV - Private Server wipe, and on which days?
On record so far are too few of FS DEV - Private Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 208 days 6 hours is how long the current world has been running.
Lists and tags
What do the server tags on FS DEV - Private Server mean?
These are the tags FS DEV - Private Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): The region code for this server is us5; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does FS DEV - Private Server appear?
These Rust Server Trends lists include FS DEV - Private Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto FS DEV - Private Server?
Enter client.connect 23.161.168.58:28028 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/aBqd5Ry7Q3.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
