Station XX-5749 · recording
Rust Dev Server
Online 23.109.63.157:28080 checked 11m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,749
- top 26%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Mon 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.2 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC4d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 2 Oct, 16:44 UTC25d ago | M0.0▲rising | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Dev Server?
The procedural map on Rust Dev Server is size 1,500 with seed 289356, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rust Dev Server?
No gather rate appears in the name of Rust Dev Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on Rust Dev Server right now?
A reading taken now shows 1 players on Rust Dev Server, which has 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 21:00 UTC, averaging 1 players.
How does Rust Dev Server rank against other Rust servers?
On player hours for the past week, Rust Dev Server sits at #5,749, which puts it inside the top 26% of every ranked server.
Server facts
How reliably does Rust Dev Server stay online?
Rust Dev Server is up at the moment. Going by the uptime figure it reports, it restarted about 4 days 21 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Rust Dev Server hold a steady tick rate?
The 48-hour average is 239 server fps; 230 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 9,681. Memory use peaked at 1,106 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Rust Dev Server hosted?
A region is not published by Rust Dev Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 23.109.63.157:28080 is the address it uses.
What build of Rust does Rust Dev Server use?
Rust Dev Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Rust Dev Server?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 23 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 7.
How often does Rust Dev Server wipe, and on which days?
Too few wipes of Rust Dev Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 23 hours.
Tags
What do the server tags on Rust Dev Server mean?
These are the tags Rust Dev Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust Dev Server appear?
These Rust Server Trends lists include Rust Dev Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Rust Dev Server?
You can connect by pressing F1 in Rust and typing client.connect 23.109.63.157:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.