Rust Server TrendsSeismic network · station log
Recording Stations11,766 Players66,169 Active3,487 Wipes · 3 h192 48 h

Station XX-10558 · recording

ER Test server 1

Online 23.109.46.105:25648 checked 11m ago

moddedoxide
Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,558
top 47%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10558 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC8d ago M0.0steady 0 – running 0
Tue 20 Oct, 13:35 UTC8d ago M0.0steady 0 – 0.3 days 0
Mon 19 Oct, 16:28 UTC9d ago M0.0rising 1 – 0.9 days 0
Thu 15 Oct, 17:01 UTC13d ago M0.0steady 0 – 4 days 0
Tue 13 Oct, 17:45 UTC15d ago M0.0steady 0 – 2 days 0
Fri 9 Oct, 09:05 UTC20d ago M0.0steady 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC21d ago M0.0steady 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC23d ago M0.0steady 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC24d ago M0.3rising 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC24d ago M0.3rising 2 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
166/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
181/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
71/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
21/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ER Test server 1?

The procedural map on ER Test server 1 is size 4,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on ER Test server 1?

The name of ER Test server 1 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on ER Test server 1?

A reading taken now shows 0 players on ER Test server 1, which has 500 slots. Across seven days this server recorded an average of 0 players and a peak of 2.

How does ER Test server 1 rank against other Rust servers?

On player hours for the past week, ER Test server 1 sits at #10,558, which puts it inside the top 47% of every ranked server.

Operator and location

How reliably does ER Test server 1 stay online?

Right now, you can reach ER Test server 1. The uptime it reports puts its last restart about 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does ER Test server 1 perform under load?

The 48-hour average is 238 server fps; 212 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 113,972. Its highest memory use was 3,566 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does ER Test server 1 run from?

Nothing about a region comes from ER Test server 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 23.109.46.105:25648.

What build of Rust does ER Test server 1 use?

ER Test server 1 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on ER Test server 1?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does ER Test server 1 run its wipes?

No next wipe can be predicted for ER Test server 1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 15 hours is how long the current world has been running.

Server tags

What do the server tags on ER Test server 1 mean?

The game's server browser reads the tags ER Test server 1 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does ER Test server 1 appear?

These Rust Server Trends lists include ER Test server 1: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto ER Test server 1?

Enter client.connect 23.109.46.105:25648 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp500
Max players The server has 500 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.