Station XX-10558 · recording
ER Test server 1
Online 23.109.46.105:25648 checked 11m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,558
- top 47%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 38%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | M0.0■steady | 0 | – | running | 0 | |
| Tue 20 Oct, 13:35 UTC8d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Mon 19 Oct, 16:28 UTC9d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Thu 15 Oct, 17:01 UTC13d ago | M0.0■steady | 0 | – | 4 days | 0 | |
| Tue 13 Oct, 17:45 UTC15d ago | M0.0■steady | 0 | – | 2 days | 0 | |
| Fri 9 Oct, 09:05 UTC20d ago | M0.0■steady | 0 | – | 4.4 days | 0 | |
| Wed 7 Oct, 18:17 UTC21d ago | M0.0■steady | 0 | – | 1.6 days | 0 | |
| Mon 5 Oct, 22:31 UTC23d ago | M0.0■steady | 0 | – | 1.8 days | 0 | |
| Sun 4 Oct, 20:23 UTC24d ago | M0.3▲rising | 2 | – | 1.1 days | 0 | |
| Sun 4 Oct, 12:17 UTC24d ago | M0.3▲rising | 2 | – | 0.3 days | 0 | |
| Fri 2 Oct, 13:51 UTC26d ago | M0.0▲rising | 1 | – | 1.9 days | 0 | |
| Thu 1 Oct, 20:34 UTC FW27d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Wed 30 Sep, 22:06 UTC28d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Tue 29 Sep, 20:08 UTC29d ago | M0.0▲rising | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ER Test server 1?
The procedural map on ER Test server 1 is size 4,500 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on ER Test server 1?
The name of ER Test server 1 gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on ER Test server 1?
A reading taken now shows 0 players on ER Test server 1, which has 500 slots. Across seven days this server recorded an average of 0 players and a peak of 2.
How does ER Test server 1 rank against other Rust servers?
On player hours for the past week, ER Test server 1 sits at #10,558, which puts it inside the top 47% of every ranked server.
Operator and location
How reliably does ER Test server 1 stay online?
Right now, you can reach ER Test server 1. The uptime it reports puts its last restart about 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does ER Test server 1 perform under load?
The 48-hour average is 238 server fps; 212 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 113,972. Its highest memory use was 3,566 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does ER Test server 1 run from?
Nothing about a region comes from ER Test server 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 23.109.46.105:25648.
What build of Rust does ER Test server 1 use?
ER Test server 1 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on ER Test server 1?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does ER Test server 1 run its wipes?
No next wipe can be predicted for ER Test server 1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on ER Test server 1 mean?
The game's server browser reads the tags ER Test server 1 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ER Test server 1 appear?
These Rust Server Trends lists include ER Test server 1: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto ER Test server 1?
Enter client.connect 23.109.46.105:25648 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.