Rust Server TrendsSeismic network · station log
Recording Stations11,849 Players73,470 Active3,705 Wipes · 3 h219 48 h

Station EU-5491 · recording

Darkfyre

Online EU 23.106.58.144:28215 checked 7m ago

monthly wipes moddedoxidepve
Connect
Players now
2/ 50
4% full
Motion · 24 h
M0.2rising
+2 players on the day
7-day average
1
peak 3
Rank
#5,491
top 25% · #1793 in EU
Last wipe
2d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-5491 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 50 slots
Motion · 24 h
M0.2rising+2 players
Sharpest hour
−2into Thu 00:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep26 Oct27 Oct28 Oct29 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap
0.6 daysbetween real wipes
wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 12:07 UTC2d ago – – – – running 0
Mon 26 Oct, 22:24 UTC2d ago M0.5rising 3 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average
0/ 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average
5/ 200
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average
4/ 100
Хомка RU PvE EU · groups of 8+ · monthly · 1 on average
2/ 100
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average
1/ 200
PIGLAND V7 NOWIPE/PVE/KIT Хрюшки EU · groups of 8+ · 2 on average
1/ 20
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Darkfyre?

Generated by the game, the map on Darkfyre is procedural, size 3,500 with seed 1501749332. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Darkfyre?

You will find no gather rate in the name of Darkfyre. At the game's default, groups can have up to 8 players. It plays in build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Darkfyre?

2 of the 50 slots on Darkfyre are filled right now. Across seven days this server recorded an average of 1 players and a peak of 3. The last 48 hours show their highest activity at 23:00 UTC, averaging 3 players.

How does Darkfyre rank against other Rust servers?

For player hours across the last seven days, Darkfyre takes #5,491 overall and #1,793 in Europe, inside the top 25% of all ranked servers.

Operator and location

How reliably does Darkfyre stay online?

As recorded now, Darkfyre is running. Going by the uptime figure it reports, it restarted about 37 hours ago. It was up 24% of the time across the last 7 full days: 41 of 168 hours. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Does Darkfyre hold a steady tick rate?

Its average server fps over the last 48 hours was 107, and it never dropped below 82. At its highest, it carried 70,893 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,540 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Darkfyre run from?

In Europe Darkfyre lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 23.106.58.144:28215 is the address it uses.

What build of Rust does Darkfyre use?

On Windows, Darkfyre runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Darkfyre?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 15 hours after the wipe.

On what timetable does Darkfyre run its wipes?

Once a month Darkfyre wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 2 days 1 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on Darkfyre mean?

The game's server browser reads the tags Darkfyre publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^c (Creative): Build freely in sandbox mode, with no gathering; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Darkfyre appear?

You will find Darkfyre on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How to join

How do you connect to Darkfyre?

You can connect by pressing F1 in Rust and typing client.connect 23.106.58.144:28215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,^c,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.
^c
Creative Build freely in sandbox mode, with no gathering.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.