Station XX-11468 · no signal
OLD MONEY RUST DEV - LOCAL TEST
Offline 223.204.220.219:38215 checked 6d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,468
- top 51%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on OLD MONEY RUST DEV - LOCAL TEST?
OLD MONEY RUST DEV - LOCAL TEST uses a procedural map, which the game generates.
Which settings and rules apply on OLD MONEY RUST DEV - LOCAL TEST?
The name of OLD MONEY RUST DEV - LOCAL TEST gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on OLD MONEY RUST DEV - LOCAL TEST right now?
No players are recorded on OLD MONEY RUST DEV - LOCAL TEST at this moment; it is offline, and the last sighting was 6 days 19 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does OLD MONEY RUST DEV - LOCAL TEST rank against other Rust servers?
On player hours for the past week, OLD MONEY RUST DEV - LOCAL TEST sits at #11,468, which puts it inside the top 51% of every ranked server.
Server facts
How reliably does OLD MONEY RUST DEV - LOCAL TEST stay online?
OLD MONEY RUST DEV - LOCAL TEST is down at the moment; the last recorded contact was 6 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does OLD MONEY RUST DEV - LOCAL TEST run from?
No region is published by OLD MONEY RUST DEV - LOCAL TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 223.204.220.219:38215 is the address it uses.
Which Rust version is OLD MONEY RUST DEV - LOCAL TEST running?
Rust network protocol 2635 and build 168909 on Windows is what OLD MONEY RUST DEV - LOCAL TEST runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does OLD MONEY RUST DEV - LOCAL TEST wipe, and on which days?
Too few wipes of OLD MONEY RUST DEV - LOCAL TEST are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 days 3 hours.
Server tags
What do the server tags on OLD MONEY RUST DEV - LOCAL TEST mean?
The game's server browser reads the tags OLD MONEY RUST DEV - LOCAL TEST publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does OLD MONEY RUST DEV - LOCAL TEST appear?
You will find OLD MONEY RUST DEV - LOCAL TEST on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto OLD MONEY RUST DEV - LOCAL TEST?
Enter client.connect 223.204.220.219:38215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.