Station XX-3639 · recording
Hitode Server
Online 222.230.31.148:28015 checked 8m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,639
- top 16%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −3into Wed 19:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 23:53 UTC13d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hitode Server?
Hitode Server runs a procedural map of size 4,500 with seed 1586544950, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Hitode Server?
The name of Hitode Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Hitode Server right now?
At this moment, Hitode Server records 0 players across 500 slots. Across seven days this server recorded an average of 1 players and a peak of 4. The last 48 hours show their highest activity at 17:00 UTC, averaging 4 players.
How does Hitode Server rank against other Rust servers?
On player hours for the past week, Hitode Server sits at #3,639, which puts it inside the top 16% of every ranked server.
Server details
How reliably does Hitode Server stay online?
Hitode Server is up at the moment. The uptime it reports puts its last restart about 2 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 15 October 2026 is when Rust Server Trends first recorded it.
Does Hitode Server hold a steady tick rate?
Its average server fps over the last 48 hours was 139, and it never dropped below 20. Buildings, deployables and all the rest of the world's entities brought it to a high of 116,988. Its highest memory use was 4,607 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Hitode Server hosted?
No region is published by Hitode Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 222.230.31.148:28015.
What build of Rust does Hitode Server use?
On Windows, Hitode Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Hitode Server?
The recent wipes averaged a busiest count of 2 players. 16 hours into the latest wipe, the crowd reached its peak.
On what timetable does Hitode Server run its wipes?
The rhythm of Hitode Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on Hitode Server mean?
Tags published by Hitode Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hitode Server appear?
You will find Hitode Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Hitode Server?
To join, enter client.connect 222.230.31.148:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.