Station XX-15341 · recording
rustyonmars
Online 222.154.252.119:28027 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 26d ago
- biweekly schedule
- Next wipe
- 1d 2h
- Fri 30 Oct, 09:02 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:02 UTC, in 1d 2h. Its biweekly schedule tag · low confidence
- usual gap
- 1.5 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 1d 2hFri 30 Oct, 09:02 UTC
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 15d 2hFri 13 Nov, 09:02 UTC
- 29d 2hFri 27 Nov, 09:02 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 43d 2hFri 11 Dec, 09:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 09:02 UTC26d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 30 Sep, 21:12 UTC28d ago | M0.0▲rising | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on rustyonmars?
Generated by the game, the map on rustyonmars is procedural, size 4,500 with seed 20260907. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on rustyonmars?
No gather rate appears in the name of rustyonmars. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on rustyonmars?
0 of the 50 slots on rustyonmars are filled right now. Averaged across the last seven days, the population was 0 players.
How does rustyonmars rank against other Rust servers?
The last seven days of player hours place rustyonmars at #15,341, in the top 69% of all ranked servers.
Server facts
How reliably does rustyonmars stay online?
rustyonmars is up at the moment. The uptime it reports puts its last restart about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does rustyonmars hold a steady tick rate?
Across the last 48 hours it averaged 126 server fps, with a floor of 80. The world held up to 181,398 entities at its peak, buildings and deployables included. It reached a ceiling of 3,776 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does rustyonmars run from?
A region is not published by rustyonmars. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 222.154.252.119:28027 is the address it uses.
What build of Rust does rustyonmars use?
rustyonmars is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on rustyonmars?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours into the latest wipe, the crowd reached its peak.
On what timetable does rustyonmars run its wipes?
The prediction is taken from its tag, since rustyonmars has too few wipes on record to confirm the schedule. Friday 30 October at 09:02 UTC is when its next wipe is due. 26 days 21 hours is how long the current world has been running. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on rustyonmars mean?
Tags published by rustyonmars and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does rustyonmars appear?
These Rust Server Trends lists include rustyonmars: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
How do you connect to rustyonmars?
Enter client.connect 222.154.252.119:28027 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustyonmars.com/rust/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
