Rust Server TrendsSeismic network · station log
Recording Stations11,594 Players39,385 Active2,850 Wipes · 3 h134 48 h

Station XX-10901 · recording

[Whitelist]nikukyufight

Online 221.170.16.203:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 3
Rank
#10,901
top 49%
Last wipe
12h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10901 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Thu 13:00 UTC
Peak · 48 h
3most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123412:0015:0018:0022:0001:0004:00Wiped Thu 29 Oct, 12:30 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040012:0015:0018:0022:0001:0004:00Wiped Thu 29 Oct, 12:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 12:30 UTC17h ago – – – – running 3
Tue 27 Oct, 15:20 UTC2d ago M0.5rising 3 – 1.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
34/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
12/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
41/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
43/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [Whitelist]nikukyufight?

The procedural map on [Whitelist]nikukyufight is size 4,000 with seed 1975682828, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [Whitelist]nikukyufight?

No gather rate appears in the name of [Whitelist]nikukyufight. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [Whitelist]nikukyufight right now?

At this moment, [Whitelist]nikukyufight records 0 players across 20 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 12:00 UTC, averaging 1 players.

How does [Whitelist]nikukyufight rank against other Rust servers?

On player hours for the past week, [Whitelist]nikukyufight sits at #10,901, which puts it inside the top 49% of every ranked server.

Operator and location

How reliably does [Whitelist]nikukyufight stay online?

Right now, you can reach [Whitelist]nikukyufight. Going by the uptime figure it reports, it restarted about 11 hours ago. Of the 48 hours in the last 2 full days, it was up for 12, or 25% of the time. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

How well does [Whitelist]nikukyufight perform under load?

The 48-hour average is 148 server fps; 64 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 204,620. Its highest memory use was 3,322 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is [Whitelist]nikukyufight hosted?

A region is not published by [Whitelist]nikukyufight. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 221.170.16.203:28015 is the address it uses.

What build of Rust does [Whitelist]nikukyufight use?

[Whitelist]nikukyufight is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [Whitelist]nikukyufight?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 45 hours after the wipe.

On what timetable does [Whitelist]nikukyufight run its wipes?

On record so far are too few of [Whitelist]nikukyufight's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 hours is how long the current world has been running.

Server tags

What do the server tags on [Whitelist]nikukyufight mean?

Tags published by [Whitelist]nikukyufight and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [Whitelist]nikukyufight appear?

These Rust Server Trends lists include [Whitelist]nikukyufight: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto [Whitelist]nikukyufight?

You can connect by pressing F1 in Rust and typing client.connect 221.170.16.203:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.