Station XX-10798 · recording
ICYTY RUST | PVE/PVP
Online 220.158.30.145:28015 checked 1h ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,798
- top 48%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 12:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 11:33 UTC22d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ICYTY RUST | PVE/PVP?
ICYTY RUST | PVE/PVP runs a procedural map of size 3,500 with seed 123456, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on ICYTY RUST | PVE/PVP?
The name of ICYTY RUST | PVE/PVP gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on ICYTY RUST | PVE/PVP?
0 of the 30 slots on ICYTY RUST | PVE/PVP are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 0 players.
How does ICYTY RUST | PVE/PVP rank against other Rust servers?
The last seven days of player hours place ICYTY RUST | PVE/PVP at #10,798, in the top 48% of all ranked servers.
Operator and location
How reliably does ICYTY RUST | PVE/PVP stay online?
Right now, you can reach ICYTY RUST | PVE/PVP. Its reported uptime points to a restart about 4 days 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does ICYTY RUST | PVE/PVP hold a steady tick rate?
Its average server fps over the last 48 hours was 101, and it never dropped below 70. Buildings, deployables and all the rest of the world's entities brought it to a high of 69,781. It reached a ceiling of 3,355 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is ICYTY RUST | PVE/PVP hosted?
A region is not published by ICYTY RUST | PVE/PVP. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 220.158.30.145:28015.
Which Rust version is ICYTY RUST | PVE/PVP running?
ICYTY RUST | PVE/PVP is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on ICYTY RUST | PVE/PVP?
The recent wipes averaged a busiest count of 1 players. 27 hours into the latest wipe, the crowd reached its peak.
On what timetable does ICYTY RUST | PVE/PVP run its wipes?
The rhythm of ICYTY RUST | PVE/PVP cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 22 days 7 hours.
Lists and tags
What do the server tags on ICYTY RUST | PVE/PVP mean?
Tags published by ICYTY RUST | PVE/PVP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ICYTY RUST | PVE/PVP appear?
The Rust Server Trends lists that take in ICYTY RUST | PVE/PVP are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto ICYTY RUST | PVE/PVP?
You can connect by pressing F1 in Rust and typing client.connect 220.158.30.145:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.