Station XX-10756 · recording
MARs JP
Online 220.158.22.122:28015 checked 10m ago
- Players now
- 0/ 55
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #10,756
- top 48%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 55 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 00:54 UTC18d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sun 27 Sep, 12:15 UTC31d ago | M0.0▲rising | 1 | halved by day 2 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on MARs JP?
MARs JP runs a procedural map of size 4,500 with seed 19686, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on MARs JP?
No gather rate appears in the name of MARs JP. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on MARs JP right now?
A reading taken now shows 0 players on MARs JP, which has 55 slots. The seven-day average is 0 players, with a peak of 2.
How does MARs JP rank against other Rust servers?
Over the last seven days, MARs JP recorded enough player hours to reach #10,756 worldwide, placing it in the top 48% of all ranked servers.
Server facts
How reliably does MARs JP stay online?
Right now, you can reach MARs JP. The uptime it reports puts its last restart about 3 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 26 September 2026 is when Rust Server Trends first recorded it.
How well does MARs JP perform under load?
Across the last 48 hours it averaged 67 server fps, with a floor of 46. The world held up to 122,999 entities at its peak, buildings and deployables included. Memory use peaked at 4,071 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does MARs JP run from?
The name of MARs JP points to Asia, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 220.158.22.122:28015.
Which Rust version is MARs JP running?
MARs JP is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on MARs JP?
2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does MARs JP run its wipes?
Too few wipes of MARs JP are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 18 days.
Server tags
What do the server tags on MARs JP mean?
These are the tags MARs JP publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp55 (Max players): Slots: 55; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MARs JP appear?
The Rust Server Trends lists that take in MARs JP are: Rust community servers without the side modes. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
How do you connect to MARs JP?
Enter client.connect 220.158.22.122:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.