Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players44,070 Active3,087 Wipes · 3 h100 48 h

Station XX-10756 · recording

MARs JP

Online 220.158.22.122:28015 checked 10m ago

Connect
Players now
0/ 55
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,756
top 48%
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10756 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 55 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.5 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 00:54 UTC18d ago M0.3rising 2 – running 0
Sun 27 Sep, 12:15 UTC31d ago M0.0rising 1 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 184 on average
7/ 200
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
9/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 107 on average
37/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 88 on average
2/ 100
Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average
64/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average
3/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MARs JP?

MARs JP runs a procedural map of size 4,500 with seed 19686, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on MARs JP?

No gather rate appears in the name of MARs JP. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on MARs JP right now?

A reading taken now shows 0 players on MARs JP, which has 55 slots. The seven-day average is 0 players, with a peak of 2.

How does MARs JP rank against other Rust servers?

Over the last seven days, MARs JP recorded enough player hours to reach #10,756 worldwide, placing it in the top 48% of all ranked servers.

Server facts

How reliably does MARs JP stay online?

Right now, you can reach MARs JP. The uptime it reports puts its last restart about 3 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 26 September 2026 is when Rust Server Trends first recorded it.

How well does MARs JP perform under load?

Across the last 48 hours it averaged 67 server fps, with a floor of 46. The world held up to 122,999 entities at its peak, buildings and deployables included. Memory use peaked at 4,071 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does MARs JP run from?

The name of MARs JP points to Asia, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 220.158.22.122:28015.

Which Rust version is MARs JP running?

MARs JP is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on MARs JP?

2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does MARs JP run its wipes?

Too few wipes of MARs JP are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 18 days.

Server tags

What do the server tags on MARs JP mean?

These are the tags MARs JP publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp55 (Max players): Slots: 55; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MARs JP appear?

The Rust Server Trends lists that take in MARs JP are: Rust community servers without the side modes. On the server list, the filters it matches are: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to MARs JP?

Enter client.connect 220.158.22.122:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp55,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp55
Max players Slots: 55.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.