Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players90,018 Active3,736 Wipes · 3 h420 48 h

Station EA-15491 · no signal

[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event

Offline EA 220.133.205.148:25524 checked 41d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 66
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,491
top 69% · #474 in EA
Last wipe
55d ago
monthly schedule
Next wipe
6d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-15491 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 66 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average
24/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
16/ 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average
13/ 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average
5/ 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average
1/ 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?

[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event runs a procedural map of size 4,800 with seed 1265860020, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?

No gather rate appears in the name of [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?

No players are recorded on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event at this moment; it is offline, and the last sighting was 41 days 18 hours ago.

How does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event rank against other Rust servers?

For player hours across the last seven days, [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event takes #15,491 overall and #474 in Asia, inside the top 69% of all ranked servers.

Server details

How reliably does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event stay online?

[TW-Atlantis][PVE]-HardSurvival-Vehicle-Event is down at the moment; the last recorded contact was 41 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 17 September 2026 is when Rust Server Trends first recorded it.

Which region does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run from?

The EA tag is how [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 220.133.205.148:25524.

What build of Rust does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event use?

Rust network protocol 2633 and build 162929 on Windows is what [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event run its wipes?

From the force wipe the next wipe of [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 55 days 15 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event mean?

The game's server browser reads the tags [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event publishes: gmrust (Game mode): The game mode is standard Rust survival; mp66 (Max players): Slots: 66; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event appear?

You will find [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto [TW-Atlantis][PVE]-HardSurvival-Vehicle-Event?

Enter client.connect 220.133.205.148:25524 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/YApQNn3ffE.

Instrument codes

Server tags

what each one means

Published as mp66,ptrak,$r?,v2633,^m,EA,^p,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp66
Max players Slots: 66.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs162929
Build It runs game build 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.