Rust Server TrendsSeismic network · station log
Recording Stations11,845 Players80,760 Active3,897 Wipes · 3 h164 48 h

Station XX-14558 · no signal

Junichi & Saki PVE

Offline 218.40.83.125:28015 checked 30d ago

moddedcarbonpve
Connect
Players now
1/ 4
25% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,558
top 61%
Last wipe
35d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14558 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.5 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 22 Sep, 04:35 UTC35d ago M0.0steady 1 – running 1
Sat 19 Sep, 17:26 UTC38d ago M0.0steady 2 held half 2.5 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average
240/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 232 on average
321/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 96 on average
128/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
20/ 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 53 on average
52/ 250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
58/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Junichi & Saki PVE?

Junichi & Saki PVE uses a procedural map, which the game generates.

Which settings and rules apply on Junichi & Saki PVE?

You will find no gather rate in the name of Junichi & Saki PVE. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Junichi & Saki PVE?

A reading taken now finds Junichi & Saki PVE offline; the most recent activity was 30 days 8 hours ago.

How does Junichi & Saki PVE rank against other Rust servers?

On player hours for the past week, Junichi & Saki PVE sits at #14,558, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does Junichi & Saki PVE stay online?

As recorded now, Junichi & Saki PVE is not reachable, the last contact having been 30 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.

Which region does Junichi & Saki PVE run from?

Nothing about a region comes from Junichi & Saki PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 218.40.83.125:28015.

Which Rust version is Junichi & Saki PVE running?

On Windows, Junichi & Saki PVE runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Junichi & Saki PVE?

The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Junichi & Saki PVE wipe, and on which days?

Too few wipes of Junichi & Saki PVE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 35 days 16 hours is how long the current world has been running.

Lists and tags

What do the server tags on Junichi & Saki PVE mean?

These are the tags Junichi & Saki PVE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Junichi & Saki PVE appear?

These Rust Server Trends lists include Junichi & Saki PVE: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Junichi & Saki PVE?

You can connect by pressing F1 in Rust and typing client.connect 218.40.83.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build It runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.