Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players63,224 Active3,459 Wipes · 3 h119 48 h

Station XX-15962 · no signal

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded
Connect
Players now
0/ 25
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15962 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 25 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC25d ago M0.0steady 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago M0.0steady 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC26d ago M0.0steady 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC27d ago M0.0steady 0 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
174/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
178/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
139/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
53/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on MoonRust [261 Devblog]?

A procedural map runs on MoonRust [261 Devblog], generated by the game.

Which settings and rules apply on MoonRust [261 Devblog]?

No gather rate appears in the name of MoonRust [261 Devblog]. No group limit is published. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on MoonRust [261 Devblog]?

MoonRust [261 Devblog] is not responding at this moment and is offline, last seen 22 days 20 hours ago.

How does MoonRust [261 Devblog] rank against other Rust servers?

The last seven days of player hours place MoonRust [261 Devblog] at #15,962, in the top 71% of all ranked servers.

Server facts

How reliably does MoonRust [261 Devblog] stay online?

MoonRust [261 Devblog] is down at the moment; the last recorded contact was 22 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does MoonRust [261 Devblog] run from?

A region is not published by MoonRust [261 Devblog]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 217.87.231.46:28015.

Which Rust version is MoonRust [261 Devblog] running?

Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on MoonRust [261 Devblog]?

The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does MoonRust [261 Devblog] run its wipes?

No next wipe can be predicted for MoonRust [261 Devblog], which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 23 hours.

Server tags

What do the server tags on MoonRust [261 Devblog] mean?

Tags published by MoonRust [261 Devblog] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp25 (Max players): The server has 25 slots; v2332 (Protocol): Your game needs to be on protocol 2332 to join; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h955eb6e7 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MoonRust [261 Devblog] appear?

You will find MoonRust [261 Devblog] on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.

Connecting

How do you connect to MoonRust [261 Devblog]?

Enter client.connect 217.87.231.46:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp25
Max players The server has 25 slots.
v2332
Protocol Your game needs to be on protocol 2332 to join.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

h955eb6e7
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.